//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef WEAPONS_RESOURCE_H #define WEAPONS_RESOURCE_H #pragma once #include "shareddefs.h" #include "weapon_parse.h" #include "utldict.h" #include "hud.h" class C_BaseCombatWeapon; class CHudTexture; //----------------------------------------------------------------------------- // Purpose: Stores data about the Weapon Definitions passed to the client when // the client first connects to a server. //----------------------------------------------------------------------------- class WeaponsResource { public: WeaponsResource( void ); ~WeaponsResource( void ); void Init( void ); void Reset( void ); // Sprite handling void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo ); void LoadAllWeaponSprites( void ); // Ammo Handling CHudTexture *GetAmmoIconFromWeapon( int iAmmoId ); const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId ); }; extern WeaponsResource gWR; #endif // WEAPONS_RESOURCE_H