//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "func_ladder.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: A transient entity used to construct a true CFuncLadder // FIXME: THIS ENTITY IS OBSOLETE NOW, SHOULD BE REMOVED FROM HERE AND .FGD AT SOME POINT!!! //----------------------------------------------------------------------------- class CFuncLadderEndPoint : public CBaseEntity { public: DECLARE_CLASS( CFuncLadderEndPoint, CBaseEntity ); virtual void Activate(); private: bool Validate(); }; LINK_ENTITY_TO_CLASS( func_ladderendpoint, CFuncLadderEndPoint ); void CFuncLadderEndPoint::Activate() { BaseClass::Activate(); if ( IsMarkedForDeletion() ) return; Validate(); } bool CFuncLadderEndPoint::Validate() { // Find the the other end Vector startPos = GetAbsOrigin(); CFuncLadderEndPoint *other = dynamic_cast< CFuncLadderEndPoint * >( GetNextTarget() ); if ( !other ) { DevMsg( 1, "func_ladderendpoint(%s) without matching target\n", GetEntityName().ToCStr() ); return false; } Vector endPos = other->GetAbsOrigin(); CFuncLadder *ladder = ( CFuncLadder * )CreateEntityByName( "func_useableladder" ); if ( ladder ) { ladder->SetEndPoints( startPos, endPos ); ladder->SetAbsOrigin( GetAbsOrigin() ); ladder->SetParent( GetParent() ); ladder->SetName( GetEntityName() ); ladder->Spawn(); } // Delete both endpoints UTIL_Remove( other ); UTIL_Remove( this ); return true; }