//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #include "cbase.h" #include "eventqueue.h" #include "script_intro.h" #include "point_camera.h" #include "ai_utils.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Used by server and client to calculate our FOV blend at any given frame extern float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp ); // Global point to the active intro script CHandle g_hIntroScript; LINK_ENTITY_TO_CLASS(script_intro, CScriptIntro); BEGIN_DATADESC(CScriptIntro) // Keys DEFINE_FIELD( m_vecCameraView, FIELD_VECTOR ), DEFINE_FIELD( m_vecCameraViewAngles, FIELD_VECTOR ), DEFINE_FIELD( m_vecPlayerView, FIELD_VECTOR ), DEFINE_FIELD( m_vecPlayerViewAngles, FIELD_VECTOR ), DEFINE_FIELD( m_iBlendMode, FIELD_INTEGER ), DEFINE_FIELD( m_iQueuedBlendMode, FIELD_INTEGER ), DEFINE_FIELD( m_iQueuedNextBlendMode, FIELD_INTEGER ), DEFINE_FIELD( m_iNextBlendMode, FIELD_INTEGER ), DEFINE_FIELD( m_flNextBlendTime, FIELD_TIME ), DEFINE_FIELD( m_flBlendStartTime, FIELD_TIME ), DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), DEFINE_FIELD( m_iNextFOV, FIELD_INTEGER ), DEFINE_FIELD( m_flNextFOVBlendTime, FIELD_TIME ), DEFINE_FIELD( m_flFOVBlendStartTime, FIELD_TIME ), DEFINE_FIELD( m_iFOV, FIELD_INTEGER ), DEFINE_ARRAY( m_flFadeColor, FIELD_FLOAT, 3 ), DEFINE_FIELD( m_flFadeAlpha, FIELD_FLOAT ), DEFINE_FIELD( m_flFadeDuration, FIELD_FLOAT ), DEFINE_FIELD( m_hCameraEntity, FIELD_EHANDLE ), DEFINE_FIELD( m_iStartFOV, FIELD_INTEGER ), DEFINE_KEYFIELD( m_bAlternateFOV, FIELD_BOOLEAN, "alternatefovchange" ), // Inputs DEFINE_INPUTFUNC(FIELD_STRING, "SetCameraViewEntity", InputSetCameraViewEntity ), DEFINE_INPUTFUNC(FIELD_INTEGER, "SetBlendMode", InputSetBlendMode ), DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextFOV", InputSetNextFOV ), DEFINE_INPUTFUNC(FIELD_FLOAT, "SetFOVBlendTime", InputSetFOVBlendTime ), DEFINE_INPUTFUNC(FIELD_INTEGER, "SetFOV", InputSetFOV ), DEFINE_INPUTFUNC(FIELD_INTEGER, "SetNextBlendMode", InputSetNextBlendMode ), DEFINE_INPUTFUNC(FIELD_FLOAT, "SetNextBlendTime", InputSetNextBlendTime ), DEFINE_INPUTFUNC(FIELD_VOID, "Activate", InputActivate ), DEFINE_INPUTFUNC(FIELD_VOID, "Deactivate", InputDeactivate ), DEFINE_INPUTFUNC(FIELD_STRING, "FadeTo", InputFadeTo ), DEFINE_INPUTFUNC(FIELD_STRING, "SetFadeColor", InputSetFadeColor ), DEFINE_THINKFUNC( BlendComplete ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CScriptIntro, DT_ScriptIntro ) SendPropVector(SENDINFO(m_vecCameraView), -1, SPROP_COORD), SendPropVector(SENDINFO(m_vecCameraViewAngles), -1, SPROP_COORD), SendPropInt( SENDINFO( m_iBlendMode ), 5 ), SendPropInt( SENDINFO( m_iNextBlendMode ), 5 ), SendPropFloat( SENDINFO( m_flNextBlendTime ), 10 ), SendPropFloat( SENDINFO( m_flBlendStartTime ), 10 ), SendPropBool( SENDINFO( m_bActive ) ), // Fov & fov blends SendPropInt( SENDINFO( m_iFOV ), 9 ), SendPropInt( SENDINFO( m_iNextFOV ), 9 ), SendPropInt( SENDINFO( m_iStartFOV ), 9 ), SendPropFloat( SENDINFO( m_flNextFOVBlendTime ), 10 ), SendPropFloat( SENDINFO( m_flFOVBlendStartTime ), 10 ), SendPropBool( SENDINFO( m_bAlternateFOV ) ), // Fades SendPropFloat( SENDINFO( m_flFadeAlpha ), 10 ), SendPropArray( SendPropFloat( SENDINFO_ARRAY(m_flFadeColor), 32, SPROP_NOSCALE), m_flFadeColor), SendPropFloat( SENDINFO( m_flFadeDuration ), 10, SPROP_ROUNDDOWN, 0.0f, 255.0 ), SendPropEHandle(SENDINFO( m_hCameraEntity ) ), END_SEND_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::Spawn( void ) { m_iNextBlendMode = -1; m_iQueuedBlendMode = -1; m_iQueuedNextBlendMode = -1; AddSolidFlags( FSOLID_NOT_SOLID ); SetSize( -Vector(5,5,5), Vector(5,5,5) ); m_bActive = false; m_iNextFOV = 0; m_iFOV = 0; m_iStartFOV = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::Activate( void ) { // Restore our script pointer, this is necessary to trigger other internal logic to due with PVS checks if ( m_bActive ) { g_hIntroScript = this; } BaseClass::Activate(); } void CScriptIntro::Precache() { PrecacheMaterial( "scripted/intro_screenspaceeffect" ); BaseClass::Precache(); } //------------------------------------------------------------------------------ // Purpose : Send even though we don't have a model. //------------------------------------------------------------------------------ int CScriptIntro::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::InputSetCameraViewEntity( inputdata_t &inputdata ) { // Find the specified entity string_t iszEntityName = inputdata.value.StringID(); if ( iszEntityName == NULL_STRING ) return; CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, iszEntityName, NULL, inputdata.pActivator, inputdata.pCaller ); if ( !pEntity ) { Warning("script_intro %s couldn't find SetCameraViewEntity named %s\n", STRING(GetEntityName()), STRING(iszEntityName) ); return; } m_hCameraEntity = pEntity; m_vecCameraView = pEntity->GetAbsOrigin(); m_vecCameraViewAngles = pEntity->GetAbsAngles(); } //----------------------------------------------------------------------------- // Purpose: Fill out the origin that should be included in the player's PVS //----------------------------------------------------------------------------- bool CScriptIntro::GetIncludedPVSOrigin( Vector *pOrigin, CBaseEntity **ppCamera ) { if ( m_bActive && m_hCameraEntity.Get() ) { *ppCamera = m_hCameraEntity.Get(); *pOrigin = m_hCameraEntity.Get()->GetAbsOrigin(); return true; } return false; } //----------------------------------------------------------------------------- // Used for debugging //----------------------------------------------------------------------------- static ConVar cl_spewscriptintro( "cl_spewscriptintro", "0" ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::InputSetBlendMode( inputdata_t &inputdata ) { m_iBlendMode = m_iNextBlendMode = inputdata.value.Int(); m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; m_iQueuedBlendMode = -1; SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); if ( cl_spewscriptintro.GetInt() ) { DevMsg( 1, "%.2f INPUT: Blend mode set to %d\n", gpGlobals->curtime, m_iBlendMode.Get() ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::InputSetNextBlendMode( inputdata_t &inputdata ) { m_iQueuedNextBlendMode = inputdata.value.Int(); if ( cl_spewscriptintro.GetInt() ) { DevMsg( 1, "%.2f INPUT: Next Blend mode set to %d\n", gpGlobals->curtime, m_iQueuedNextBlendMode ); } } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputSetNextFOV( inputdata_t &inputdata ) { m_iNextFOV = inputdata.value.Int(); } //------------------------------------------------------------------------ // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputSetFOVBlendTime( inputdata_t &inputdata ) { // Cache our FOV starting point before we update our data here if ( m_flNextFOVBlendTime >= gpGlobals->curtime ) { // We're already in a blend, so capture where we are at this point in time m_iStartFOV = ScriptInfo_CalculateFOV( m_flFOVBlendStartTime, m_flNextFOVBlendTime, m_iStartFOV, m_iNextFOV, m_bAlternateFOV ); } else { // If we weren't blending, then we need to construct a proper starting point from scratch CBasePlayer *pPlayer = AI_GetSinglePlayer(); if ( pPlayer ) { m_iStartFOV = ( m_iFOV ) ? m_iFOV : pPlayer->GetFOV(); } else { m_iStartFOV = m_iFOV; } } m_flNextFOVBlendTime = gpGlobals->curtime + inputdata.value.Float(); m_flFOVBlendStartTime = gpGlobals->curtime; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::InputSetFOV( inputdata_t &inputdata ) { m_iFOV = inputdata.value.Int(); m_iStartFOV = m_iFOV; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::InputSetNextBlendTime( inputdata_t &inputdata ) { m_flNextBlendTime = gpGlobals->curtime + inputdata.value.Float(); m_flBlendStartTime = gpGlobals->curtime; // This logic is used to support continued calls to SetNextBlendMode // without intervening calls to SetBlendMode if ( m_iQueuedBlendMode >= 0 ) { m_iBlendMode = m_iQueuedBlendMode; } if ( m_iQueuedNextBlendMode < 0 ) { Warning( "script_intro: Warning!! Set blend time without setting next blend mode!\n" ); m_iQueuedNextBlendMode = m_iBlendMode; } m_iNextBlendMode = m_iQueuedNextBlendMode; m_iQueuedNextBlendMode = -1; m_iQueuedBlendMode = m_iNextBlendMode; if ( cl_spewscriptintro.GetInt() ) { DevMsg( 1, "%.2f BLEND STARTED: %d to %d, end at %.2f\n", gpGlobals->curtime, m_iBlendMode.Get(), m_iNextBlendMode.Get(), m_flNextBlendTime.Get() ); } SetContextThink( &CScriptIntro::BlendComplete, m_flNextBlendTime, "BlendComplete" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CScriptIntro::BlendComplete( ) { m_iBlendMode = m_iNextBlendMode; m_flBlendStartTime = m_flNextBlendTime = gpGlobals->curtime; m_iQueuedBlendMode = -1; SetContextThink( NULL, gpGlobals->curtime, "BlendComplete" ); } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputActivate( inputdata_t &inputdata ) { m_bActive = true; g_hIntroScript = this; } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputDeactivate( inputdata_t &inputdata ) { m_bActive = false; } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputFadeTo( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); // Get the fade alpha char *pszParam = strtok(parseString," "); if ( !pszParam || !pszParam[0] ) { Warning("%s (%s) received FadeTo input without an alpha. Syntax: \n", GetClassname(), GetDebugName() ); return; } float flAlpha = atof( pszParam ); // Get the fade duration pszParam = strtok(NULL," "); if ( !pszParam || !pszParam[0] ) { Warning("%s (%s) received FadeTo input without a duration. Syntax: \n", GetClassname(), GetDebugName() ); return; } // Set the two variables m_flFadeAlpha = flAlpha; m_flFadeDuration = atof( pszParam ); //Msg("%.2f INPUT FADE: Fade to %.2f. End at %.2f\n", gpGlobals->curtime, m_flFadeAlpha.Get(), gpGlobals->curtime + m_flFadeDuration.Get() ); } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CScriptIntro::InputSetFadeColor( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); // Get the fade colors char *pszParam = strtok(parseString," "); if ( !pszParam || !pszParam[0] ) { Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); return; } float flR = atof( pszParam ); pszParam = strtok(NULL," "); if ( !pszParam || !pszParam[0] ) { Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); return; } float flG = atof( pszParam ); pszParam = strtok(NULL," "); if ( !pszParam || !pszParam[0] ) { Warning("%s (%s) received SetFadeColor input without correct parameters. Syntax: >\n", GetClassname(), GetDebugName() ); return; } float flB = atof( pszParam ); // Use the colors m_flFadeColor.Set( 0, flR ); m_flFadeColor.Set( 1, flG ); m_flFadeColor.Set( 2, flB ); }