//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: An entity that spawns and controls a particle system // //============================================================================= #include "cbase.h" #include "particles/particles.h" #include "networkstringtable_gamedll.h" #include "particle_system.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); // Stripped down CBaseEntity send table IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleSystem, DT_ParticleSystem) SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_COORD|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ), SendPropEHandle (SENDINFO(m_hOwnerEntity)), SendPropEHandle (SENDINFO_NAME(m_hMoveParent, moveparent)), SendPropInt (SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED), SendPropQAngles (SENDINFO(m_angRotation), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles ), SendPropInt( SENDINFO(m_iEffectIndex), MAX_PARTICLESYSTEMS_STRING_BITS, SPROP_UNSIGNED ), SendPropBool( SENDINFO(m_bActive) ), SendPropFloat( SENDINFO(m_flStartTime) ), SendPropArray3( SENDINFO_ARRAY3(m_hControlPointEnts), SendPropEHandle( SENDINFO_ARRAY(m_hControlPointEnts) ) ), SendPropArray3( SENDINFO_ARRAY3(m_iControlPointParents), SendPropInt( SENDINFO_ARRAY(m_iControlPointParents), 3, SPROP_UNSIGNED ) ), SendPropBool( SENDINFO(m_bWeatherEffect) ), END_SEND_TABLE() BEGIN_DATADESC( CParticleSystem ) DEFINE_KEYFIELD( m_bStartActive, FIELD_BOOLEAN, "start_active" ), DEFINE_KEYFIELD( m_bWeatherEffect, FIELD_BOOLEAN, "flag_as_weather" ), DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), DEFINE_FIELD( m_flStartTime, FIELD_TIME ), DEFINE_KEYFIELD( m_iszEffectName, FIELD_STRING, "effect_name" ), //DEFINE_FIELD( m_iEffectIndex, FIELD_INTEGER ), // Don't save. Refind after loading. DEFINE_KEYFIELD( m_iszControlPointNames[0], FIELD_STRING, "cpoint1" ), DEFINE_KEYFIELD( m_iszControlPointNames[1], FIELD_STRING, "cpoint2" ), DEFINE_KEYFIELD( m_iszControlPointNames[2], FIELD_STRING, "cpoint3" ), DEFINE_KEYFIELD( m_iszControlPointNames[3], FIELD_STRING, "cpoint4" ), DEFINE_KEYFIELD( m_iszControlPointNames[4], FIELD_STRING, "cpoint5" ), DEFINE_KEYFIELD( m_iszControlPointNames[5], FIELD_STRING, "cpoint6" ), DEFINE_KEYFIELD( m_iszControlPointNames[6], FIELD_STRING, "cpoint7" ), DEFINE_KEYFIELD( m_iszControlPointNames[7], FIELD_STRING, "cpoint8" ), DEFINE_KEYFIELD( m_iszControlPointNames[8], FIELD_STRING, "cpoint9" ), DEFINE_KEYFIELD( m_iszControlPointNames[9], FIELD_STRING, "cpoint10" ), DEFINE_KEYFIELD( m_iszControlPointNames[10], FIELD_STRING, "cpoint11" ), DEFINE_KEYFIELD( m_iszControlPointNames[11], FIELD_STRING, "cpoint12" ), DEFINE_KEYFIELD( m_iszControlPointNames[12], FIELD_STRING, "cpoint13" ), DEFINE_KEYFIELD( m_iszControlPointNames[13], FIELD_STRING, "cpoint14" ), DEFINE_KEYFIELD( m_iszControlPointNames[14], FIELD_STRING, "cpoint15" ), DEFINE_KEYFIELD( m_iszControlPointNames[15], FIELD_STRING, "cpoint16" ), DEFINE_KEYFIELD( m_iszControlPointNames[16], FIELD_STRING, "cpoint17" ), DEFINE_KEYFIELD( m_iszControlPointNames[17], FIELD_STRING, "cpoint18" ), DEFINE_KEYFIELD( m_iszControlPointNames[18], FIELD_STRING, "cpoint19" ), DEFINE_KEYFIELD( m_iszControlPointNames[19], FIELD_STRING, "cpoint20" ), DEFINE_KEYFIELD( m_iszControlPointNames[20], FIELD_STRING, "cpoint21" ), DEFINE_KEYFIELD( m_iszControlPointNames[21], FIELD_STRING, "cpoint22" ), DEFINE_KEYFIELD( m_iszControlPointNames[22], FIELD_STRING, "cpoint23" ), DEFINE_KEYFIELD( m_iszControlPointNames[23], FIELD_STRING, "cpoint24" ), DEFINE_KEYFIELD( m_iszControlPointNames[24], FIELD_STRING, "cpoint25" ), DEFINE_KEYFIELD( m_iszControlPointNames[25], FIELD_STRING, "cpoint26" ), DEFINE_KEYFIELD( m_iszControlPointNames[26], FIELD_STRING, "cpoint27" ), DEFINE_KEYFIELD( m_iszControlPointNames[27], FIELD_STRING, "cpoint28" ), DEFINE_KEYFIELD( m_iszControlPointNames[28], FIELD_STRING, "cpoint29" ), DEFINE_KEYFIELD( m_iszControlPointNames[29], FIELD_STRING, "cpoint30" ), DEFINE_KEYFIELD( m_iszControlPointNames[30], FIELD_STRING, "cpoint31" ), DEFINE_KEYFIELD( m_iszControlPointNames[31], FIELD_STRING, "cpoint32" ), DEFINE_KEYFIELD( m_iszControlPointNames[32], FIELD_STRING, "cpoint33" ), DEFINE_KEYFIELD( m_iszControlPointNames[33], FIELD_STRING, "cpoint34" ), DEFINE_KEYFIELD( m_iszControlPointNames[34], FIELD_STRING, "cpoint35" ), DEFINE_KEYFIELD( m_iszControlPointNames[35], FIELD_STRING, "cpoint36" ), DEFINE_KEYFIELD( m_iszControlPointNames[36], FIELD_STRING, "cpoint37" ), DEFINE_KEYFIELD( m_iszControlPointNames[37], FIELD_STRING, "cpoint38" ), DEFINE_KEYFIELD( m_iszControlPointNames[38], FIELD_STRING, "cpoint39" ), DEFINE_KEYFIELD( m_iszControlPointNames[39], FIELD_STRING, "cpoint40" ), DEFINE_KEYFIELD( m_iszControlPointNames[40], FIELD_STRING, "cpoint41" ), DEFINE_KEYFIELD( m_iszControlPointNames[41], FIELD_STRING, "cpoint42" ), DEFINE_KEYFIELD( m_iszControlPointNames[42], FIELD_STRING, "cpoint43" ), DEFINE_KEYFIELD( m_iszControlPointNames[43], FIELD_STRING, "cpoint44" ), DEFINE_KEYFIELD( m_iszControlPointNames[44], FIELD_STRING, "cpoint45" ), DEFINE_KEYFIELD( m_iszControlPointNames[45], FIELD_STRING, "cpoint46" ), DEFINE_KEYFIELD( m_iszControlPointNames[46], FIELD_STRING, "cpoint47" ), DEFINE_KEYFIELD( m_iszControlPointNames[47], FIELD_STRING, "cpoint48" ), DEFINE_KEYFIELD( m_iszControlPointNames[48], FIELD_STRING, "cpoint49" ), DEFINE_KEYFIELD( m_iszControlPointNames[49], FIELD_STRING, "cpoint50" ), DEFINE_KEYFIELD( m_iszControlPointNames[50], FIELD_STRING, "cpoint51" ), DEFINE_KEYFIELD( m_iszControlPointNames[51], FIELD_STRING, "cpoint52" ), DEFINE_KEYFIELD( m_iszControlPointNames[52], FIELD_STRING, "cpoint53" ), DEFINE_KEYFIELD( m_iszControlPointNames[53], FIELD_STRING, "cpoint54" ), DEFINE_KEYFIELD( m_iszControlPointNames[54], FIELD_STRING, "cpoint55" ), DEFINE_KEYFIELD( m_iszControlPointNames[55], FIELD_STRING, "cpoint56" ), DEFINE_KEYFIELD( m_iszControlPointNames[56], FIELD_STRING, "cpoint57" ), DEFINE_KEYFIELD( m_iszControlPointNames[57], FIELD_STRING, "cpoint58" ), DEFINE_KEYFIELD( m_iszControlPointNames[58], FIELD_STRING, "cpoint59" ), DEFINE_KEYFIELD( m_iszControlPointNames[59], FIELD_STRING, "cpoint60" ), DEFINE_KEYFIELD( m_iszControlPointNames[60], FIELD_STRING, "cpoint61" ), DEFINE_KEYFIELD( m_iszControlPointNames[61], FIELD_STRING, "cpoint62" ), DEFINE_KEYFIELD( m_iszControlPointNames[62], FIELD_STRING, "cpoint63" ), DEFINE_KEYFIELD( m_iControlPointParents[0], FIELD_CHARACTER, "cpoint1_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[1], FIELD_CHARACTER, "cpoint2_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[2], FIELD_CHARACTER, "cpoint3_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[3], FIELD_CHARACTER, "cpoint4_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[4], FIELD_CHARACTER, "cpoint5_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[5], FIELD_CHARACTER, "cpoint6_parent" ), DEFINE_KEYFIELD( m_iControlPointParents[6], FIELD_CHARACTER, "cpoint7_parent" ), DEFINE_AUTO_ARRAY( m_hControlPointEnts, FIELD_EHANDLE ), DEFINE_INPUTFUNC( FIELD_VOID, "Start", InputStart ), DEFINE_INPUTFUNC( FIELD_VOID, "Stop", InputStop ), DEFINE_THINKFUNC( StartParticleSystemThink ), END_DATADESC() LINK_ENTITY_TO_CLASS( info_particle_system, CParticleSystem ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CParticleSystem::CParticleSystem() { m_bWeatherEffect = false; } //----------------------------------------------------------------------------- // Precache //----------------------------------------------------------------------------- void CParticleSystem::Precache( void ) { const char *pParticleSystemName = STRING( m_iszEffectName ); if ( pParticleSystemName == NULL || pParticleSystemName[0] == '\0' ) { Warning( "info_particle_system (%s) has no particle system name specified!\n", GetEntityName().ToCStr() ); } PrecacheParticleSystem( pParticleSystemName ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::Spawn( void ) { BaseClass::Spawn(); Precache(); m_iEffectIndex = -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::Activate( void ) { BaseClass::Activate(); // Find our particle effect index m_iEffectIndex = GetParticleSystemIndex( STRING(m_iszEffectName) ); if ( m_bStartActive ) { m_bStartActive = false; StartParticleSystem(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::StartParticleSystemThink( void ) { StartParticleSystem(); } //----------------------------------------------------------------------------- // Purpose: Always transmitted to clients //----------------------------------------------------------------------------- int CParticleSystem::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::StartParticleSystem( void ) { if ( m_bActive == false ) { m_flStartTime = gpGlobals->curtime; m_bActive = true; // Setup our control points at this time (in case our targets weren't around at spawn time) ReadControlPointEnts(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::StopParticleSystem( void ) { m_bActive = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::InputStart( inputdata_t &inputdata ) { StartParticleSystem(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CParticleSystem::InputStop( inputdata_t &inputdata ) { StopParticleSystem(); } //----------------------------------------------------------------------------- // Purpose: Find each entity referred to by m_iszControlPointNames and // resolve it into the corresponding slot in m_hControlPointEnts //----------------------------------------------------------------------------- void CParticleSystem::ReadControlPointEnts( void ) { for ( int i = 0 ; i < kMAXCONTROLPOINTS; ++i ) { if ( m_iszControlPointNames[i] == NULL_STRING ) continue; CBaseEntity *pPointEnt = gEntList.FindEntityGeneric( NULL, STRING( m_iszControlPointNames[i] ), this ); Assert( pPointEnt != NULL ); if ( pPointEnt == NULL ) { Warning("Particle system %s could not find control point entity (%s)\n", GetEntityName().ToCStr(), m_iszControlPointNames[i].ToCStr() ); continue; } m_hControlPointEnts.Set( i, pPointEnt ); } }