//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SCRATCHPAD_GAMEDLL_HELPERS_H #define SCRATCHPAD_GAMEDLL_HELPERS_H #ifdef _WIN32 #pragma once #endif class IScratchPad3D; #define SPDRAWWORLD_DRAW_WORLD 0x001 #define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities? #define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players? #define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008 #define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010 #define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF // Draws the world and various things in it into the scratchpad. // flags is a combination of the SPDRAWWORLD_ flags. void ScratchPad_DrawWorldToScratchPad( IScratchPad3D *pPad, unsigned long flags ); // Draw a specific entity into the scratch pad. void ScratchPad_DrawEntityToScratchPad( IScratchPad3D *pPad, unsigned long flags, CBaseEntity *pEnt, const Vector &vColor ); #endif // SCRATCHPAD_GAMEDLL_HELPERS_H