//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern short g_sModelIndexBubbles;// holds the index for the bubbles model enum { BUBBLE_TRAIL_COUNT_BITS = 8, BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ), }; //----------------------------------------------------------------------------- // Purpose: Dispatches bubble trail //----------------------------------------------------------------------------- class CTEBubbleTrail : public CBaseTempEntity { public: DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity ); CTEBubbleTrail( const char *name ); virtual ~CTEBubbleTrail( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecMins ); CNetworkVector( m_vecMaxs ); CNetworkVar( float, m_flWaterZ ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nCount ); CNetworkVar( float, m_fSpeed ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEBubbleTrail::CTEBubbleTrail( const char *name ) : CBaseTempEntity( name ) { m_vecMins.Init(); m_vecMaxs.Init(); m_flWaterZ = 0.0; m_nModelIndex = 0; m_nCount = 0; m_fSpeed = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEBubbleTrail::~CTEBubbleTrail( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_vecMins = current_origin; Vector forward; m_vecMins.GetForModify()[2] += 24; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); m_fSpeed = 8; m_nCount = 20; m_flWaterZ = 0; m_nModelIndex = g_sModelIndexBubbles; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail) SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), END_SEND_TABLE() // Singleton to fire TEBubbleTrail objects static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *mins - // *maxs - // height - // modelindex - // count - // speed - //----------------------------------------------------------------------------- void TE_BubbleTrail( IRecipientFilter& filter, float delay, const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) { g_TEBubbleTrail.m_vecMins = *mins; g_TEBubbleTrail.m_vecMaxs = *maxs; g_TEBubbleTrail.m_flWaterZ = flWaterZ; g_TEBubbleTrail.m_nModelIndex = modelindex; g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT ); g_TEBubbleTrail.m_fSpeed = speed; // Send it over the wire g_TEBubbleTrail.Create( filter, delay ); }