//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Displays a dynamic light //----------------------------------------------------------------------------- class CTEDynamicLight : public CBaseTempEntity { public: DECLARE_CLASS( CTEDynamicLight, CBaseTempEntity ); CTEDynamicLight( const char *name ); virtual ~CTEDynamicLight( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkVar( float, m_fRadius ); CNetworkVar( int, r ); CNetworkVar( int, g ); CNetworkVar( int, b ); CNetworkVar( int, exponent ); CNetworkVar( float, m_fTime ); CNetworkVar( float, m_fDecay ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEDynamicLight::CTEDynamicLight( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); r = 0; g = 0; b = 0; exponent = 0; m_fRadius = 0.0; m_fTime = 0.0; m_fDecay = 0.0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEDynamicLight::~CTEDynamicLight( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEDynamicLight::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data r = 255; g = 255; b = 63; m_vecOrigin = current_origin; m_fRadius = 200; m_fTime = 2.0; m_fDecay = 0.0; Vector forward; m_vecOrigin.GetForModify()[2] += 24; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEDynamicLight, DT_TEDynamicLight) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(exponent), 8, 0 ), SendPropFloat( SENDINFO(m_fRadius), 8, SPROP_ROUNDUP, 0, 2560.0 ), SendPropFloat( SENDINFO(m_fTime), 8, SPROP_ROUNDDOWN, 0, 25.6 ), SendPropFloat( SENDINFO(m_fDecay), 8, SPROP_ROUNDDOWN, 0, 2560.0 ), END_SEND_TABLE() // Singleton static CTEDynamicLight g_TEDynamicLight( "Dynamic Light" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *org - // r - // g - // b - // radius - // time - // decay - //----------------------------------------------------------------------------- void TE_DynamicLight( IRecipientFilter& filter, float delay, const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay ) { // Set up parameters g_TEDynamicLight.m_vecOrigin = *org; g_TEDynamicLight.r = r; g_TEDynamicLight.g = g; g_TEDynamicLight.b = b; g_TEDynamicLight.exponent = exponent; g_TEDynamicLight.m_fRadius = radius; g_TEDynamicLight.m_fTime = time; g_TEDynamicLight.m_fDecay = decay; // Create it g_TEDynamicLight.Create( filter, delay ); }