//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "cbase.h" #include "igamesystem.h" #include "toolframework/iserverenginetools.h" #include "init_factory.h" //----------------------------------------------------------------------------- // Purpose: This is an autogame system which is used to call back into the engine at appropriate points // so that IToolSystems can get these hooks at the correct time //----------------------------------------------------------------------------- class CToolFrameworkServer : public CAutoGameSystemPerFrame, public IToolFrameworkServer { public: virtual bool Init(); // Level init, shutdown virtual void LevelInitPreEntity(); // entities are created / spawned / precached here virtual void LevelInitPostEntity(); virtual void LevelShutdownPreEntity(); // Entities are deleted / released here... virtual void LevelShutdownPostEntity(); // Called each frame before entities think virtual void FrameUpdatePreEntityThink(); // called after entities think virtual void FrameUpdatePostEntityThink(); virtual void PreClientUpdate(); virtual void PreSetupVisibility(); IServerEngineTools *m_pTools; }; // Singleton static CToolFrameworkServer g_ToolFrameworkServer; IToolFrameworkServer *g_pToolFrameworkServer = &g_ToolFrameworkServer; #ifndef NO_TOOLFRAMEWORK bool ToolsEnabled() { return g_ToolFrameworkServer.m_pTools && g_ToolFrameworkServer.m_pTools->InToolMode() && !engine->IsDedicatedServer(); } #endif bool CToolFrameworkServer::Init() { factorylist_t list; FactoryList_Retrieve( list ); // Latch onto internal interface m_pTools = ( IServerEngineTools * )list.engineFactory( VSERVERENGINETOOLS_INTERFACE_VERSION, NULL ); if ( !m_pTools && !engine->IsDedicatedServer() ) { return false; } return true; } void CToolFrameworkServer::LevelInitPreEntity() { if ( !m_pTools ) { return; } m_pTools->LevelInitPreEntityAllTools(); } void CToolFrameworkServer::LevelInitPostEntity() { if ( !m_pTools ) { return; } m_pTools->LevelInitPostEntityAllTools(); } void CToolFrameworkServer::LevelShutdownPreEntity() { if ( !m_pTools ) { return; } m_pTools->LevelShutdownPreEntityAllTools(); } void CToolFrameworkServer::LevelShutdownPostEntity() { if ( !m_pTools ) { return; } m_pTools->LevelShutdownPostEntityAllTools(); } void CToolFrameworkServer::FrameUpdatePreEntityThink() { if ( !m_pTools ) { return; } m_pTools->FrameUpdatePreEntityThinkAllTools(); } void CToolFrameworkServer::FrameUpdatePostEntityThink() { if ( !m_pTools ) { return; } m_pTools->FrameUpdatePostEntityThinkAllTools(); } void CToolFrameworkServer::PreClientUpdate() { if ( !m_pTools ) { return; } m_pTools->PreClientUpdateAllTools(); } void CToolFrameworkServer::PreSetupVisibility() { if ( !m_pTools ) { return; } m_pTools->PreSetupVisibilityAllTools(); }