//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "sceneimage.h" #include "choreoscene.h" #include "iscenetokenprocessor.h" #include "scenefilecache/SceneImageFile.h" #include "lzma/lzma.h" #include "tier1/utlbuffer.h" #include "tier1/UtlStringMap.h" #include "tier1/utlvector.h" #include "tier1/UtlSortVector.h" #include "scriplib.h" #include "cmdlib.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CSceneImage : public ISceneImage { public: virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ); }; static CSceneImage g_SceneImage; ISceneImage *g_pSceneImage = &g_SceneImage; struct SceneFile_t { SceneFile_t() { msecs = 0; } CUtlString fileName; CUtlBuffer compiledBuffer; unsigned int msecs; CUtlVector< short > soundList; }; CUtlVector< SceneFile_t > g_SceneFiles; //----------------------------------------------------------------------------- // Helper for parsing scene data file //----------------------------------------------------------------------------- class CSceneTokenProcessor : public ISceneTokenProcessor { public: const char *CurrentToken( void ) { return token; } bool GetToken( bool crossline ) { return ::GetToken( crossline ) ? true : false; } bool TokenAvailable( void ) { return ::TokenAvailable() ? true : false; } void Error( const char *fmt, ... ) { char string[2048]; va_list argptr; va_start( argptr, fmt ); Q_vsnprintf( string, sizeof(string), fmt, argptr ); va_end( argptr ); Warning( "%s", string ); Assert( 0 ); } }; static CSceneTokenProcessor g_SceneTokenProcessor; ISceneTokenProcessor *tokenprocessor = &g_SceneTokenProcessor; // a simple case insensitive string pool // the final pool contains all the unique strings seperated by a null class CChoreoStringPool : public IChoreoStringPool { public: CChoreoStringPool() : m_StringMap( true ) { m_nOffset = 0; } // Returns a valid id into the string table virtual short FindOrAddString( const char *pString ) { int stringId = m_StringMap.Find( pString ); if ( stringId != m_StringMap.InvalidIndex() ) { // found in pool return stringId; } int &nOffset = m_StringMap[pString]; nOffset = m_nOffset; // advance by string and null m_nOffset += strlen( pString ) + 1; stringId = m_StringMap.Find( pString ); Assert( stringId >= 0 && stringId <= 32767 ); return stringId; } virtual bool GetString( short stringId, char *buff, int buffSize ) { if ( stringId < 0 || stringId >= m_StringMap.GetNumStrings() ) { V_strncpy( buff, "", buffSize ); return false; } V_strncpy( buff, m_StringMap.String( stringId ), buffSize ); return true; } int GetNumStrings() { return m_StringMap.GetNumStrings(); } unsigned int GetPoolSize() { return m_nOffset; } // build the final pool void GetTableAndPool( CUtlVector< unsigned int > &offsets, CUtlBuffer &buffer ) { offsets.Purge(); buffer.Purge(); offsets.EnsureCapacity( m_StringMap.GetNumStrings() ); buffer.EnsureCapacity( m_nOffset ); unsigned int currentOffset = 0; for ( int i = 0; i < m_StringMap.GetNumStrings(); i++ ) { offsets.AddToTail( currentOffset ); const char *pString = m_StringMap.String( i ); buffer.Put( pString, strlen( pString ) + 1 ); currentOffset += strlen( pString ) + 1; } Assert( currentOffset == m_nOffset ); // align string pool to end on dword boundary while ( buffer.TellMaxPut() & 0x03 ) { buffer.PutChar( '\0' ); m_nOffset++; } } void DumpPool() { for ( int i = 0; i < m_StringMap.GetNumStrings(); i++ ) { const char *pString = m_StringMap.String( i ); Msg( "%s\n", pString ); } } void Reset() { m_StringMap.Purge(); m_nOffset = 0; } private: CUtlStringMap< int > m_StringMap; unsigned int m_nOffset; }; CChoreoStringPool g_ChoreoStringPool; //----------------------------------------------------------------------------- // Helper for crawling events to determine sounds //----------------------------------------------------------------------------- void FindSoundsInEvent( CChoreoEvent *pEvent, CUtlVector< short >& soundList ) { if ( !pEvent || pEvent->GetType() != CChoreoEvent::SPEAK ) return; unsigned short stringId = g_ChoreoStringPool.FindOrAddString( pEvent->GetParameters() ); if ( soundList.Find( stringId ) == soundList.InvalidIndex() ) { soundList.AddToTail( stringId ); } if ( pEvent->GetCloseCaptionType() == CChoreoEvent::CC_MASTER ) { char tok[ CChoreoEvent::MAX_CCTOKEN_STRING ]; if ( pEvent->GetPlaybackCloseCaptionToken( tok, sizeof( tok ) ) ) { stringId = g_ChoreoStringPool.FindOrAddString( tok ); if ( soundList.Find( stringId ) == soundList.InvalidIndex() ) { soundList.AddToTail( stringId ); } } } } //----------------------------------------------------------------------------- // Create binary compiled version of VCD. Stores to a dictionary for later // post processing //----------------------------------------------------------------------------- bool CreateTargetFile_VCD( const char *pSourceName, const char *pTargetName, bool bWriteToZip, bool bLittleEndian ) { CUtlBuffer sourceBuf; if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuf ) ) { return false; } CRC32_t crcSource; CRC32_Init( &crcSource ); CRC32_ProcessBuffer( &crcSource, sourceBuf.Base(), sourceBuf.TellMaxPut() ); CRC32_Final( &crcSource ); ParseFromMemory( (char *)sourceBuf.Base(), sourceBuf.TellMaxPut() ); CChoreoScene *pChoreoScene = ChoreoLoadScene( pSourceName, NULL, &g_SceneTokenProcessor, Msg ); if ( !pChoreoScene ) { return false; } int iScene = g_SceneFiles.AddToTail(); g_SceneFiles[iScene].fileName.Set( pSourceName ); // Walk all events looking for SPEAK events CChoreoEvent *pEvent; for ( int i = 0; i < pChoreoScene->GetNumEvents(); ++i ) { pEvent = pChoreoScene->GetEvent( i ); FindSoundsInEvent( pEvent, g_SceneFiles[iScene].soundList ); } // calc duration g_SceneFiles[iScene].msecs = (unsigned int)( pChoreoScene->FindStopTime() * 1000.0f + 0.5f ); // compile to binary buffer g_SceneFiles[iScene].compiledBuffer.SetBigEndian( !bLittleEndian ); pChoreoScene->SaveToBinaryBuffer( g_SceneFiles[iScene].compiledBuffer, crcSource, &g_ChoreoStringPool ); unsigned int compressedSize; unsigned char *pCompressedBuffer = LZMA_OpportunisticCompress( (unsigned char *)g_SceneFiles[iScene].compiledBuffer.Base(), g_SceneFiles[iScene].compiledBuffer.TellMaxPut(), &compressedSize ); if ( pCompressedBuffer ) { // replace the compiled buffer with the compressed version g_SceneFiles[iScene].compiledBuffer.Purge(); g_SceneFiles[iScene].compiledBuffer.EnsureCapacity( compressedSize ); g_SceneFiles[iScene].compiledBuffer.Put( pCompressedBuffer, compressedSize ); free( pCompressedBuffer ); } delete pChoreoScene; return true; } class CSceneImageEntryLessFunc { public: bool Less( const SceneImageEntry_t &entryLHS, const SceneImageEntry_t &entryRHS, void *pCtx ) { return entryLHS.crcFilename < entryRHS.crcFilename; } }; //----------------------------------------------------------------------------- // A Scene image file contains all the compiled .XCD //----------------------------------------------------------------------------- bool CSceneImage::CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *pStatus ) { CUtlVector vcdFileList; CUtlSymbolTable vcdSymbolTable( 0, 32, true ); Msg( "\n" ); // get all the VCD files according to the seacrh paths char searchPaths[512]; g_pFullFileSystem->GetSearchPath( "GAME", false, searchPaths, sizeof( searchPaths ) ); char *pPath = strtok( searchPaths, ";" ); while ( pPath ) { int currentCount = vcdFileList.Count(); char szPath[MAX_PATH]; V_ComposeFileName( pPath, "scenes/*.vcd", szPath, sizeof( szPath ) ); scriptlib->FindFiles( szPath, true, vcdFileList ); Msg( "Scenes: Searching '%s' - Found %d scenes.\n", szPath, vcdFileList.Count() - currentCount ); pPath = strtok( NULL, ";" ); } if ( !vcdFileList.Count() ) { Msg( "Scenes: No Scene Files found!\n" ); return false; } // iterate and convert all the VCD files bool bGameIsTF = V_stristr( pchModPath, "\\tf" ) != NULL; for ( int i=0; iUpdateStatus( pFilename, bQuiet, i, vcdFileList.Count() ); if ( !CreateTargetFile_VCD( pFilename, "", false, bLittleEndian ) ) { Error( "CreateSceneImageFile: Failed on '%s' conversion!\n", pFilename ); } } } if ( !g_SceneFiles.Count() ) { // nothing to do return true; } Msg( "Scenes: Finalizing %d unique scenes.\n", g_SceneFiles.Count() ); // get the string pool CUtlVector< unsigned int > stringOffsets; CUtlBuffer stringPool; g_ChoreoStringPool.GetTableAndPool( stringOffsets, stringPool ); if ( !bQuiet ) { Msg( "Scenes: String Table: %llu bytes\n", (uint64)(stringOffsets.Count() * sizeof( int )) ); Msg( "Scenes: String Pool: %d bytes\n", stringPool.TellMaxPut() ); } // first header, then lookup table, then string pool blob int stringPoolStart = sizeof( SceneImageHeader_t ) + stringOffsets.Count() * sizeof( int ); // then directory int sceneEntryStart = stringPoolStart + stringPool.TellMaxPut(); // then variable sized summaries int sceneSummaryStart = sceneEntryStart + g_SceneFiles.Count() * sizeof( SceneImageEntry_t ); // then variable sized compiled binary scene data int sceneDataStart = 0; // construct header SceneImageHeader_t imageHeader = { 0 }; imageHeader.nId = SCENE_IMAGE_ID; imageHeader.nVersion = SCENE_IMAGE_VERSION; imageHeader.nNumScenes = g_SceneFiles.Count(); imageHeader.nNumStrings = stringOffsets.Count(); imageHeader.nSceneEntryOffset = sceneEntryStart; if ( !bLittleEndian ) { imageHeader.nId = BigLong( imageHeader.nId ); imageHeader.nVersion = BigLong( imageHeader.nVersion ); imageHeader.nNumScenes = BigLong( imageHeader.nNumScenes ); imageHeader.nNumStrings = BigLong( imageHeader.nNumStrings ); imageHeader.nSceneEntryOffset = BigLong( imageHeader.nSceneEntryOffset ); } targetBuffer.Put( &imageHeader, sizeof( imageHeader ) ); // header is immediately followed by string table and pool for ( int i = 0; i < stringOffsets.Count(); i++ ) { unsigned int offset = stringPoolStart + stringOffsets[i]; if ( !bLittleEndian ) { offset = BigLong( offset ); } targetBuffer.PutInt( offset ); } Assert( stringPoolStart == targetBuffer.TellMaxPut() ); targetBuffer.Put( stringPool.Base(), stringPool.TellMaxPut() ); // construct directory CUtlSortVector< SceneImageEntry_t, CSceneImageEntryLessFunc > imageDirectory; imageDirectory.EnsureCapacity( g_SceneFiles.Count() ); // build directory // directory is linear sorted by filename checksum for later binary search for ( int i = 0; i < g_SceneFiles.Count(); i++ ) { SceneImageEntry_t imageEntry = { 0 }; // name needs to be normalized for determinstic later CRC name calc // calc crc based on scenes\anydir\anyscene.vcd char szCleanName[MAX_PATH]; V_strncpy( szCleanName, g_SceneFiles[i].fileName.String(), sizeof( szCleanName ) ); V_strlower( szCleanName ); V_FixSlashes( szCleanName ); char *pName = V_stristr( szCleanName, "scenes\\" ); if ( !pName ) { // must have scenes\ in filename Error( "CreateSceneImageFile: Unexpected lack of scenes prefix on %s\n", g_SceneFiles[i].fileName.String() ); } CRC32_t crcFilename = CRC32_ProcessSingleBuffer( pName, strlen( pName ) ); imageEntry.crcFilename = crcFilename; // temp store an index to its file, fixup later, necessary to access post sort imageEntry.nDataOffset = i; if ( imageDirectory.Find( imageEntry ) != imageDirectory.InvalidIndex() ) { // filename checksums must be unique or runtime binary search would be bogus Error( "CreateSceneImageFile: Unexpected filename checksum collision!\n" ); } imageDirectory.Insert( imageEntry ); } // determine sort order and start of data after dynamic summaries CUtlVector< int > writeOrder; writeOrder.EnsureCapacity( g_SceneFiles.Count() ); sceneDataStart = sceneSummaryStart; for ( int i = 0; i < imageDirectory.Count(); i++ ) { // reclaim offset, indicates write order of scene file int iScene = imageDirectory[i].nDataOffset; writeOrder.AddToTail( iScene ); // march past each variable sized summary to determine start of scene data int numSounds = g_SceneFiles[iScene].soundList.Count(); sceneDataStart += sizeof( SceneImageSummary_t ) + ( numSounds - 1 ) * sizeof( int ); } // finalize and write directory Assert( sceneEntryStart == targetBuffer.TellMaxPut() ); int nSummaryOffset = sceneSummaryStart; int nDataOffset = sceneDataStart; for ( int i = 0; i < imageDirectory.Count(); i++ ) { int iScene = writeOrder[i]; imageDirectory[i].nDataOffset = nDataOffset; imageDirectory[i].nDataLength = g_SceneFiles[iScene].compiledBuffer.TellMaxPut(); imageDirectory[i].nSceneSummaryOffset = nSummaryOffset; if ( !bLittleEndian ) { imageDirectory[i].crcFilename = BigLong( imageDirectory[i].crcFilename ); imageDirectory[i].nDataOffset = BigLong( imageDirectory[i].nDataOffset ); imageDirectory[i].nDataLength = BigLong( imageDirectory[i].nDataLength ); imageDirectory[i].nSceneSummaryOffset = BigLong( imageDirectory[i].nSceneSummaryOffset ); } targetBuffer.Put( &imageDirectory[i], sizeof( SceneImageEntry_t ) ); int numSounds = g_SceneFiles[iScene].soundList.Count(); nSummaryOffset += sizeof( SceneImageSummary_t ) + (numSounds - 1) * sizeof( int ); nDataOffset += g_SceneFiles[iScene].compiledBuffer.TellMaxPut(); } // finalize and write summaries Assert( sceneSummaryStart == targetBuffer.TellMaxPut() ); for ( int i = 0; i < imageDirectory.Count(); i++ ) { int iScene = writeOrder[i]; int msecs = g_SceneFiles[iScene].msecs; int soundCount = g_SceneFiles[iScene].soundList.Count(); if ( !bLittleEndian ) { msecs = BigLong( msecs ); soundCount = BigLong( soundCount ); } targetBuffer.PutInt( msecs ); targetBuffer.PutInt( soundCount ); for ( int j = 0; j < g_SceneFiles[iScene].soundList.Count(); j++ ) { int soundId = g_SceneFiles[iScene].soundList[j]; if ( !bLittleEndian ) { soundId = BigLong( soundId ); } targetBuffer.PutInt( soundId ); } } // finalize and write data Assert( sceneDataStart == targetBuffer.TellMaxPut() ); for ( int i = 0; i < imageDirectory.Count(); i++ ) { int iScene = writeOrder[i]; targetBuffer.Put( g_SceneFiles[iScene].compiledBuffer.Base(), g_SceneFiles[iScene].compiledBuffer.TellMaxPut() ); } if ( !bQuiet ) { Msg( "Scenes: Final size: %.2f MB\n", targetBuffer.TellMaxPut() / (1024.0f * 1024.0f ) ); } // cleanup g_SceneFiles.Purge(); return true; }