//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "BackgroundMenuButton.h" #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CBackgroundMenuButton::CBackgroundMenuButton(vgui::Panel *parent, const char *name) : BaseClass(parent, name, "") { m_pImage = NULL; m_pMouseOverImage = NULL; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CBackgroundMenuButton::~CBackgroundMenuButton() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBackgroundMenuButton::OnCommand(const char *command) { BaseClass::OnCommand(command); } //----------------------------------------------------------------------------- // Purpose: Makes the button transparent //----------------------------------------------------------------------------- void CBackgroundMenuButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); // hack some colors in SetFgColor(Color(255, 255, 255, 255)); SetBgColor(Color(0, 0, 0, 0)); SetDefaultColor(Color(255, 255, 255, 255), Color(0, 0, 0, 0)); SetArmedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0)); SetDepressedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0)); SetContentAlignment(Label::a_west); SetBorder(NULL); SetDefaultBorder(NULL); SetDepressedBorder(NULL); SetKeyFocusBorder(NULL); SetTextInset(0, 0); SetAlpha(0); /* // sounds disabled for this button (since it's so big now) SetArmedSound("UI/buttonrollover.wav"); SetDepressedSound("UI/buttonclick.wav"); SetReleasedSound("UI/buttonclickrelease.wav"); */ }