//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHANGEGAMEDIALOG_H #define CHANGEGAMEDIALOG_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Purpose: Dialogs for use to change current loaded mod //----------------------------------------------------------------------------- class CChangeGameDialog : public vgui::Frame { public: CChangeGameDialog(vgui::Panel *parent); ~CChangeGameDialog(); virtual void OnCommand( const char *command ); private: void LoadModList(); vgui::ListPanel *m_pModList; typedef vgui::Frame BaseClass; }; #endif // CHANGEGAMEDIALOG_H