//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "CommandCheckButton.h" #include "EngineInterface.h" // memdbgon must be the last include file in a .cpp file!!! #include using namespace vgui; CCommandCheckButton::CCommandCheckButton( Panel *parent, const char *panelName, const char *text, const char *downcmd, const char *upcmd ) : CheckButton( parent, panelName, text ) { m_pszDown = downcmd ? strdup( downcmd ) : NULL; m_pszUp = upcmd ? strdup( upcmd ) : NULL; } CCommandCheckButton::~CCommandCheckButton() { free( m_pszDown ); free( m_pszUp ); } //----------------------------------------------------------------------------- // Purpose: // Input : *panel - //----------------------------------------------------------------------------- void CCommandCheckButton::SetSelected( bool state ) { BaseClass::SetSelected( state ); if ( IsSelected() && m_pszDown ) { engine->ClientCmd_Unrestricted( m_pszDown ); engine->ClientCmd_Unrestricted( "\n" ); } else if ( !IsSelected() && m_pszUp ) { engine->ClientCmd_Unrestricted( m_pszUp ); engine->ClientCmd_Unrestricted( "\n" ); } }