//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GAMECONSOLE_H #define GAMECONSOLE_H #ifdef _WIN32 #pragma once #endif #include "GameUI/IGameConsole.h" class CGameConsoleDialog; //----------------------------------------------------------------------------- // Purpose: VGui implementation of the game/dev console //----------------------------------------------------------------------------- class CGameConsole : public IGameConsole { public: CGameConsole(); ~CGameConsole(); // sets up the console for use void Initialize(); // activates the console, makes it visible and brings it to the foreground virtual void Activate(); // hides the console virtual void Hide(); // clears the console virtual void Clear(); // returns true if the console is currently in focus virtual bool IsConsoleVisible(); // activates the console after a delay void ActivateDelayed(float time); void SetParent( int parent ); static void OnCmdCondump(); private: bool m_bInitialized; CGameConsoleDialog *m_pConsole; }; extern CGameConsole &GameConsole(); #endif // GAMECONSOLE_H