//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef OPTIONS_SUB_AUDIO_H #define OPTIONS_SUB_AUDIO_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/PropertyPage.h" #include class CLabeledCommandComboBox; class CCvarSlider; class CCvarToggleCheckButton; //----------------------------------------------------------------------------- // Purpose: Audio Details, Part of OptionsDialog //----------------------------------------------------------------------------- class COptionsSubAudio : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubAudio, vgui::PropertyPage ); public: COptionsSubAudio(vgui::Panel *parent); ~COptionsSubAudio(); virtual void OnResetData(); virtual void OnApplyChanges(); virtual void OnCommand( const char *command ); bool RequiresRestart(); static char* GetUpdatedAudioLanguage() { return m_pchUpdatedAudioLanguage; } private: MESSAGE_FUNC( OnControlModified, "ControlModified" ); MESSAGE_FUNC( OnTextChanged, "TextChanged" ) { OnControlModified(); } MESSAGE_FUNC( RunTestSpeakers, "RunTestSpeakers" ); vgui::ComboBox *m_pSpeakerSetupCombo; vgui::ComboBox *m_pSoundQualityCombo; CCvarSlider *m_pSFXSlider; CCvarSlider *m_pMusicSlider; vgui::ComboBox *m_pCloseCaptionCombo; bool m_bRequireRestart; vgui::ComboBox *m_pSpokenLanguageCombo; MESSAGE_FUNC( OpenThirdPartySoundCreditsDialog, "OpenThirdPartySoundCreditsDialog" ); vgui::DHANDLE m_OptionsSubAudioThirdPartyCreditsDlg; ELanguage m_nCurrentAudioLanguage; static char *m_pchUpdatedAudioLanguage; CCvarToggleCheckButton *m_pSoundMuteLoseFocusCheckButton; }; #endif // OPTIONS_SUB_AUDIO_H