//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef OPTIONS_SUB_VIDEO_H #define OPTIONS_SUB_VIDEO_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "EngineInterface.h" #include "IGameUIFuncs.h" #include "URLButton.h" class CCvarSlider; //----------------------------------------------------------------------------- // Purpose: Video Details, Part of OptionsDialog //----------------------------------------------------------------------------- class COptionsSubVideo : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubVideo, vgui::PropertyPage ); public: COptionsSubVideo(vgui::Panel *parent); ~COptionsSubVideo(); virtual void OnResetData(); virtual void OnApplyChanges(); virtual void PerformLayout(); virtual bool RequiresRestart(); private: void SetCurrentResolutionComboItem(); void EnableOrDisableWindowedForVR(); MESSAGE_FUNC( OnDataChanged, "ControlModified" ); MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", panel, text ); MESSAGE_FUNC( OpenAdvanced, "OpenAdvanced" ); MESSAGE_FUNC( LaunchBenchmark, "LaunchBenchmark" ); MESSAGE_FUNC( OpenGammaDialog, "OpenGammaDialog" ); void PrepareResolutionList(); bool BUseHDContent(); void SetUseHDContent( bool bUse ); int m_nSelectedMode; // -1 if we are running in a nonstandard mode bool m_bDisplayedVRModeMessage; vgui::ComboBox *m_pMode; vgui::ComboBox *m_pWindowed; vgui::ComboBox *m_pAspectRatio; vgui::ComboBox *m_pVRMode; vgui::Button *m_pGammaButton; vgui::Button *m_pAdvanced; vgui::Button *m_pBenchmark; vgui::CheckButton *m_pHDContent; vgui::DHANDLE m_hOptionsSubVideoAdvancedDlg; vgui::DHANDLE m_hGammaDialog; bool m_bRequireRestart; MESSAGE_FUNC( OpenThirdPartyVideoCreditsDialog, "OpenThirdPartyVideoCreditsDialog" ); vgui::URLButton *m_pThirdPartyCredits; vgui::DHANDLE m_OptionsSubVideoThirdPartyCreditsDlg; }; #endif // OPTIONS_SUB_VIDEO_H