//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SAVEGAMEDIALOG_H #define SAVEGAMEDIALOG_H #ifdef _WIN32 #pragma once #endif #include "BaseSaveGameDialog.h" #include "SaveGameBrowserDialog.h" #include "vgui_controls/KeyRepeat.h" //----------------------------------------------------------------------------- // Purpose: Save game dialog //----------------------------------------------------------------------------- class CSaveGameDialog : public CBaseSaveGameDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog ); public: CSaveGameDialog( vgui::Panel *parent ); ~CSaveGameDialog(); virtual void Activate(); static void FindSaveSlot( char *buffer, int bufsize ); protected: virtual void OnCommand( const char *command ); virtual void OnScanningSaveGames(); }; #define SAVE_NUM_ITEMS 4 // // // class CAsyncCtxSaveGame; class CSaveGameDialogXbox : public CSaveGameBrowserDialog { DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog ); public: CSaveGameDialogXbox( vgui::Panel *parent ); virtual void PerformSelectedAction( void ); virtual void UpdateFooterOptions( void ); virtual void OnCommand( const char *command ); virtual void OnDoneScanningSaveGames( void ); private: friend class CAsyncCtxSaveGame; void InitiateSaving(); void SaveCompleted( CAsyncCtxSaveGame *pCtx ); private: bool m_bGameSaving; bool m_bNewSaveAvailable; SaveGameDescription_t m_NewSaveDesc; }; #endif // SAVEGAMEDIALOG_H