//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SYS_UTILS_H #define SYS_UTILS_H #ifdef _WIN32 #pragma once #endif typedef int WHANDLE; // ERROR HANDLING extern const unsigned int SYS_NO_ERROR; extern const unsigned int SYS_ERROR_INVALID_HANDLE; void Sys_SetLastError(unsigned long error); unsigned long Sys_GetLastError(); // MUTEX HANDLING WHANDLE Sys_CreateMutex(const char *mutexName); void Sys_ReleaseMutex(WHANDLE mutexHandle); // MUTEX SYNCHRONIZATION extern const unsigned int SYS_WAIT_OBJECT_0; extern const unsigned int SYS_WAIT_ABANDONED; unsigned int Sys_WaitForSingleObject(WHANDLE mutexHandle, int milliseconds); // window handling unsigned int Sys_RegisterWindowMessage(const char *msgName); WHANDLE Sys_FindWindow(const char *className, const char *windowName); void Sys_EnumWindows(void *callbackFunction, int lparam); void Sys_GetWindowText(WHANDLE wnd, char *buffer, int bufferSize); void Sys_PostMessage(WHANDLE wnd, unsigned int msg, unsigned int wParam, unsigned int lParam); WHANDLE Sys_CreateWindowEx(const char *windowName); void Sys_DestroyWindow(WHANDLE wnd); // mouse void Sys_SetCursorPos(int x, int y); #endif // SYS_UTILS_H