//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Multiplayer pause menu // //=============================================================================// #include "pausedialog.h" #include "GameUI_Interface.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //-------------------------------- // CPauseDialog //-------------------------------- CPauseDialog::CPauseDialog( vgui::Panel *pParent ) : BaseClass( pParent, "PauseDialog" ) { // do nothing } void CPauseDialog::Activate( void ) { BaseClass::Activate(); SetDeleteSelfOnClose( false ); m_Menu.SetFocus( 0 ); } //------------------------------------------------------- // Keyboard input //------------------------------------------------------- void CPauseDialog::OnKeyCodePressed( vgui::KeyCode code ) { switch( code ) { case KEY_XBUTTON_B: if ( GameUI().IsInLevel() ) { m_pParent->OnCommand( "ResumeGame" ); } break; default: BaseClass::OnKeyCodePressed( code ); break; } }