//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Multiplayer pause menu // //=============================================================================// #ifndef PAUSEDIALOG_H #define PAUSEDIALOG_H #ifdef _WIN32 #pragma once #endif #include "basedialog.h" //----------------------------------------------------------------------------- // Purpose: Multiplayer pause menu //----------------------------------------------------------------------------- class CPauseDialog : public CBaseDialog { DECLARE_CLASS_SIMPLE( CPauseDialog, CBaseDialog ); public: CPauseDialog( vgui::Panel *parent ); virtual void Activate( void ); virtual void OnKeyCodePressed( vgui::KeyCode code ); }; #endif // PAUSEDIALOG_H