//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Present a list of sessions from which the player can choose a game to join. // //=====================================================================================// #ifndef SESSIONBROWSERDIALOG_H #define SESSIONBROWSERDIALOG_H #ifdef _WIN32 #pragma once #endif #include "basedialog.h" class CSessionBrowserDialog : public CBaseDialog { DECLARE_CLASS_SIMPLE( CSessionBrowserDialog, CBaseDialog ); public: CSessionBrowserDialog( vgui::Panel *parent, KeyValues *pDialogKeys ); ~CSessionBrowserDialog(); virtual void PerformLayout(); virtual void ApplySettings( KeyValues *inResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnCommand( const char *pCommand ); virtual void OnThink(); virtual void SwapMenuItems( int iOne, int iTwo ); void UpdateScenarioDisplay( void ); void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ); KeyValues *m_pDialogKeys; CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos; CUtlVector< int > m_ScenarioIndices; CUtlVector< int > m_SearchIndices; CUtlVector< int > m_GameStates; CUtlVector< int > m_GameTimes; CUtlVector< XUID > m_XUIDs; }; #endif // SESSIONBROWSERDIALOG_H