//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Matchmaking's "main menu" // //=============================================================================// #include "welcomedialog.h" #include "GameUI_Interface.h" #include "vgui_controls/MessageDialog.h" #include "ixboxsystem.h" #include "EngineInterface.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //-------------------------------- // CPlayerMatchDialog //-------------------------------- CWelcomeDialog::CWelcomeDialog( vgui::Panel *pParent ) : BaseClass( pParent, "WelcomeDialog" ) { // do nothing } //--------------------------------------------------------- // Purpose: Set the title and menu positions //--------------------------------------------------------- void CWelcomeDialog::PerformLayout( void ) { BaseClass::PerformLayout(); } //----------------------------------------------------------------- // Purpose: Forward commands to the matchmaking base panel //----------------------------------------------------------------- void CWelcomeDialog::OnCommand( const char *pCommand ) { BaseClass::OnCommand( pCommand ); } //------------------------------------------------------- // Keyboard input //------------------------------------------------------- void CWelcomeDialog::OnKeyCodePressed( vgui::KeyCode code ) { switch( code ) { case KEY_XBUTTON_B: if ( GameUI().IsInLevel() ) { m_pParent->OnCommand( "ResumeGame" ); } break; default: BaseClass::OnKeyCodePressed( code ); break; } }