//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: implementation of CWebAPIKey // //============================================================================= #include "stdafx.h" #include "gcsdk/msgprotobuf.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Clears key settings //----------------------------------------------------------------------------- void CWebAPIKey::Clear() { m_unAccountID = 0; m_unPublisherGroupID = 0; } //----------------------------------------------------------------------------- // Purpose: Serializes the request into a message object (for proxying between // back-end Steam servers). //----------------------------------------------------------------------------- void CWebAPIKey::SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const { apiKey.set_status( m_eStatus ); apiKey.set_account_id( m_unAccountID ); apiKey.set_publisher_group_id( m_unPublisherGroupID ); apiKey.set_key_id( m_unWebAPIKeyID ); apiKey.set_domain( m_sDomain.Get() ); } //----------------------------------------------------------------------------- // Purpose: Deserializes the response from a message object (for proxying between // back-end Steam servers). //----------------------------------------------------------------------------- void CWebAPIKey::DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey ) { m_eStatus = (EWebAPIKeyStatus)apiKey.status(); m_unAccountID = apiKey.account_id(); m_unPublisherGroupID = apiKey.publisher_group_id(); m_unWebAPIKeyID = apiKey.key_id(); m_sDomain = apiKey.domain().c_str(); }