//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef ANCHORMGR_H #define ANCHORMGR_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" enum ESimpleAnchor { k_eSimpleAnchorAllSides, k_eSimpleAnchorBottomRight, // The whole control follows the bottom right. k_eSimpleAnchorStretchRight, // Only grow in width. k_eSimpleAnchorRightSide, k_eSimpleAnchorBottomSide }; enum EAnchorHorz { k_eAnchorLeft, // Anchor this side of the control to the left of its parent window. k_eAnchorRight // Anchor this side of the control to the right of its parent window. }; enum EAnchorVert { k_eAnchorTop, // Anchor this side of the control to the top of its parent window. k_eAnchorBottom // Anchor this side of the control to the bottom of its parent window. }; class CAnchorDef { public: friend class CAnchorMgr; // You can use the first constructor for simple cases. CAnchorDef() {} CAnchorDef( int dlgItemID, ESimpleAnchor eSimpleAnchor ); CAnchorDef( HWND hWnd, ESimpleAnchor eSimpleAnchor ); CAnchorDef( int dlgItemID, EAnchorHorz eLeftSide=k_eAnchorLeft, EAnchorVert eTopSide=k_eAnchorTop, EAnchorHorz eRightSide=k_eAnchorRight, EAnchorVert eBottomSide=k_eAnchorBottom ); CAnchorDef( HWND hWnd, EAnchorHorz eLeftSide=k_eAnchorLeft, EAnchorVert eTopSide=k_eAnchorTop, EAnchorHorz eRightSide=k_eAnchorRight, EAnchorVert eBottomSide=k_eAnchorBottom ); // Only one of hWnd or dlgItemID should be set. void Init( HWND hWnd, int dlgItemID, ESimpleAnchor eSimpleAnchor ); void Init( HWND hWnd, int dlgItemID, EAnchorHorz eLeftSide, EAnchorVert eTopSide, EAnchorHorz eRightSide, EAnchorVert eBottomSide ); public: int m_DlgItemID; HWND m_hInputWnd; // Either this or m_DlgItemID is set. EAnchorHorz m_AnchorLeft, m_AnchorRight; EAnchorVert m_AnchorTop, m_AnchorBottom; private: int m_OriginalPos[4]; // left, top, right, bottom HWND m_hWnd; }; //----------------------------------------------------------------------------- // Purpose: This class helps a resizable window resize and move its controls // whenever the window is resized. First, you call Init() to tell it how // you want all the child windows anchored, then just call OnSize() whenever // the parent window is sized. //----------------------------------------------------------------------------- class CAnchorMgr { public: CAnchorMgr(); void Init( HWND hParentWnd, CAnchorMgr::CAnchorDef *pAnchors, int nAnchors ); // Call this when the parent window's size changes and it'll resize all the subcontrols. void OnSize(); private: CUtlVector m_Anchors; HWND m_hParentWnd; int m_OriginalParentSize[2]; // wide, tall }; #endif // ANCHORMGR_H