//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef RENDERUTILS_H #define RENDERUTILS_H #ifdef _WIN32 #pragma once #endif class CRender2D; // // Flags for DrawBoundsText // #define DBT_TOP 0x1 #define DBT_BOTTOM 0x2 #define DBT_LEFT 0x4 #define DBT_RIGHT 0x8 #define DBT_BACK 0x10 void DrawBoundsText(CRender2D *pRender, const Vector &Mins, const Vector &Maxs, int nFlags); #endif // RENDERUTILS_H