//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "stdafx.h" #include "History.h" #include "MainFrm.h" // For ObjectProperties #include "MapDoc.h" #include "MapAxisHandle.h" #include "MapPointHandle.h" #include "MapView2D.h" #include "Render2D.h" #include "StatusBarIDs.h" // For SetStatusText #include "ToolManager.h" #include "ToolAxisHandle.h" #include "ToolPointHandle.h" #include "Selection.h" // memdbgon must be the last include file in a .cpp file!!! #include //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CToolAxisHandle::CToolAxisHandle(void) { m_pAxis = NULL; m_nPointIndex = 0; } //----------------------------------------------------------------------------- // Purpose: Attaches the point to the tool for manipulation. //----------------------------------------------------------------------------- void CToolAxisHandle::Attach(CMapAxisHandle *pAxis, int nPointIndex) { if ((pAxis != NULL) && (nPointIndex < 2)) { m_pAxis = pAxis; m_nPointIndex = nPointIndex; } } //----------------------------------------------------------------------------- // Purpose: Handles left button down events in the 2D view. // Input : Per CWnd::OnLButtonDown. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolAxisHandle::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // // Activate this tool and start dragging the axis endpoint. // ToolManager()->PushTool(TOOL_AXIS_HANDLE); pView->SetCapture(); CMapDoc *pDoc = pView->GetMapDoc(); GetHistory()->MarkUndoPosition(pDoc->GetSelection()->GetList(), "Modify Axis"); GetHistory()->Keep(m_pAxis); return true; } //----------------------------------------------------------------------------- // Purpose: Handles left button up events in the 2D view. // Input : Per CWnd::OnLButtonUp. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolAxisHandle::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // dvsFIXME: do we need to update the point here? ToolManager()->PopTool(); ReleaseCapture(); CMapDoc *pDoc = pView->GetMapDoc(); pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); return true; } //----------------------------------------------------------------------------- // Purpose: Handles mouse move events in the 2D view. // Input : Per CWnd::OnMouseMove. // Output : Returns true if the message was handled, false if not. //----------------------------------------------------------------------------- bool CToolAxisHandle::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { // // Make sure the point is visible. // pView->ToolScrollToPoint( vPoint); // // Snap the point to half the grid size. Do this so that we can always center // the axis even on odd-width objects. // Vector vecWorld; pView->ClientToWorld(vecWorld, vPoint); CMapDoc *pDoc = pView->GetMapDoc(); pDoc->Snap(vecWorld, constrainHalfSnap); // // Move to the snapped position. // Vector vecPos[2]; m_pAxis->GetEndPoint(vecPos[m_nPointIndex], m_nPointIndex); vecPos[m_nPointIndex][pView->axHorz] = vecWorld[pView->axHorz]; vecPos[m_nPointIndex][pView->axVert] = vecWorld[pView->axVert]; m_pAxis->UpdateEndPoint(vecPos[m_nPointIndex], m_nPointIndex); int nOtherIndex = (m_nPointIndex == 0); m_pAxis->GetEndPoint(vecPos[nOtherIndex], nOtherIndex); // // Update the status bar and the views. // char szBuf[128]; sprintf(szBuf, " (%.0f %.0f %0.f) ", vecPos[m_nPointIndex][0], vecPos[m_nPointIndex][1], vecPos[m_nPointIndex][2]); SetStatusText(SBI_COORDS, szBuf); pDoc->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); return true; } //----------------------------------------------------------------------------- // Purpose: Renders the tool in the 2D view. // Input : pRender - The interface to use for rendering. //----------------------------------------------------------------------------- void CToolAxisHandle::RenderTool2D(CRender2D *pRender) { SelectionState_t eState = m_pAxis->SetSelectionState(SELECT_MODIFY, m_nPointIndex); m_pAxis->Render2D(pRender); m_pAxis->SetSelectionState(eState); }