//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLBLOCK_H #define TOOLBLOCK_H #ifdef _WIN32 #pragma once #endif #include "Box3D.h" #include "ToolInterface.h" class CToolBlockMessageWnd; class CToolBlock : public Box3D { friend class CToolBlockMessageWnd; public: CToolBlock(); ~CToolBlock(); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_BLOCK; } virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) ; virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); private: void CreateMapObject(CMapView *pView); void OnEscape(); void SetBlockCursor(); }; #endif // TOOLBLOCK_H