//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CLIPPER3D_H #define CLIPPER3D_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" // For CMapObjectList #include "Tool3D.h" #include "ToolInterface.h" #include "Render2D.h" #include "MapFace.h" class CMapSolid; //============================================================================= // // CClipGroup // class CClipGroup { public: enum { FRONT = 0, BACK }; inline CClipGroup(); ~CClipGroup(); inline void SetOrigSolid( CMapSolid *pSolid ); inline CMapSolid *GetOrigSolid( void ); inline void SetClipSolid( CMapSolid *pSolid, int side ); inline CMapSolid *GetClipSolid( int side ); private: CMapSolid *m_pOrigSolid; CMapSolid *m_pClipSolids[2]; // front, back }; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline CClipGroup::CClipGroup() { m_pOrigSolid = NULL; m_pClipSolids[0] = NULL; m_pClipSolids[1] = NULL; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CClipGroup::SetOrigSolid( CMapSolid *pSolid ) { m_pOrigSolid = pSolid; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline CMapSolid *CClipGroup::GetOrigSolid( void ) { return m_pOrigSolid; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void CClipGroup::SetClipSolid( CMapSolid *pSolid, int side ) { m_pClipSolids[side] = pSolid; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline CMapSolid *CClipGroup::GetClipSolid( int side ) { return m_pClipSolids[side]; } class Clipper3D : public Tool3D { friend BOOL AddToClipList( CMapSolid *pSolid, Clipper3D *pClipper ); public: enum { FRONT = 0, BACK, BOTH }; Clipper3D(); ~Clipper3D(); void IterateClipMode( void ); inline void ToggleMeasurements( void ); // // Tool3D implementation. // virtual int HitTest( CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false ); virtual unsigned int GetConstraints(unsigned int nKeyFlags); // // CBaseTool implementation. // virtual void OnActivate(); virtual void OnDeactivate(); virtual ToolID_t GetToolID(void) { return TOOL_CLIPPER; } virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); protected: // // Tool3D implementation. // virtual bool UpdateTranslation( const Vector &vUpdate, UINT uFlags = 0 ); virtual void FinishTranslation( bool bSave ); private: void OnEscape(void); void SetClipObjects( const CMapObjectList *pList ); void SetClipPlane( PLANE *pPlane ); void BuildClipPlane( void ); void SaveClipResults( void ); void GetClipResults( void ); void CalcClipResults( void ); void ResetClipResults( void ); void RemoveOrigSolid( CMapSolid *pOrigSolid ); void SaveClipSolid( CMapSolid *pSolid, CMapSolid *pOrigSolid ); void DrawBrushExtents(CRender2D *pRender, CMapSolid *pSolid, int nFlags); int m_Mode; // current clipping mode { back, front, both } PLANE m_ClipPlane; // the clipping plane -- front/back is uneccesary Vector m_ClipPoints[2]; // 2D clipping points -- used to create the clip plane int m_ClipPointHit; // the clipping that was "hit" {0, 1, -1} Vector m_vOrgPos; const CMapObjectList *m_pOrigObjects; // list of the initial objects to clip CUtlVector m_ClipResults; // list of clipped objects bool m_bDrawMeasurements; // Whether to draw brush dimensions in the 2D view. CRender2D m_Render2D; // 2d renderer }; //----------------------------------------------------------------------------- // Purpose: Toggles the clipper's rendering of brush measurements in the 2D view. //----------------------------------------------------------------------------- inline void Clipper3D::ToggleMeasurements( void ) { m_bDrawMeasurements = !m_bDrawMeasurements; m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); } #endif // CLIPPER3D_H