//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLDECAL_H #define TOOLDECAL_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" class CToolDecal : public CBaseTool { public: // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_DECAL; } virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); private: void SetDecalCursor(void); }; #endif // TOOLDECAL_H