//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // TODO: add an autoregistration system for tools a la LINK_ENTITY_TO_CLASS //=============================================================================// #include "stdafx.h" #include "MapDoc.h" #include "MainFrm.h" #include "MapView2D.h" // FIXME: for MapView2D::updTool #include "ToolAxisHandle.h" #include "ToolDecal.h" #include "ToolDisplace.h" #include "ToolManager.h" #include "ToolMagnify.h" #include "ToolMaterial.h" #include "ToolPickFace.h" #include "ToolPickAngles.h" #include "ToolPickEntity.h" #include "ToolPointHandle.h" #include "ToolSphere.h" #include "ToolSweptHull.h" #include "ToolBlock.h" #include "ToolCamera.h" #include "ToolClipper.h" #include "ToolCordon.h" #include "ToolEntity.h" #include "ToolMorph.h" #include "ToolOverlay.h" #include "ToolSelection.h" #include "ToolMagnify.h" #include "ToolMaterial.h" #include "ChunkFile.h" // memdbgon must be the last include file in a .cpp file!!! #include static CToolManager s_DummyToolmanager; CToolManager* ToolManager() { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) return pDoc->GetTools(); return &s_DummyToolmanager; } //----------------------------------------------------------------------------- // Purpose: Prepares the tool manager for use. // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CToolManager::Init( CMapDoc *pDocument ) { // add default tools // // Create the tools that are held by the tool manager and add them // to the internal tools list. // RemoveAllTools(); m_pDocument = pDocument; AddTool( new CToolDisplace ); AddTool( new CToolMagnify ); AddTool( new CToolDecal ); AddTool( new CToolMaterial ); AddTool( new CToolAxisHandle ); AddTool( new CToolPointHandle ); AddTool( new CToolSphere ); AddTool( new CToolPickAngles ); AddTool( new CToolPickEntity ); AddTool( new CToolPickFace ); AddTool( new CToolSweptPlayerHull ); AddTool( new Selection3D ); AddTool( new CToolBlock ); AddTool( new CToolEntity ); AddTool( new Camera3D ); AddTool( new Morph3D ); AddTool( new Clipper3D ); AddTool( new Cordon3D ); AddTool( new CToolOverlay ); return true; } //----------------------------------------------------------------------------- // Purpose: Shuts down the tool manager - called on app exit. //----------------------------------------------------------------------------- void CToolManager::Shutdown() { m_pActiveTool = NULL; m_pDocument = NULL; RemoveAllTools(); } //----------------------------------------------------------------------------- // Purpose: Constructor. Allocates the tools. //----------------------------------------------------------------------------- CToolManager::CToolManager() { m_pActiveTool = NULL; m_pDocument = NULL; } //----------------------------------------------------------------------------- // Purpose: Destructor. Deletes the tools. //----------------------------------------------------------------------------- CToolManager::~CToolManager() { Shutdown(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CToolManager::AddTool(CBaseTool *pTool) { if ( GetToolForID( pTool->GetToolID() ) ) { Assert( !pTool ); Msg("CToolManager::AddTool: Tool %i already registered.\n", pTool->GetToolID()); return; } pTool->Init( m_pDocument ); m_Tools.AddToTail(pTool); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CBaseTool *CToolManager::GetActiveTool() { return m_pActiveTool; } //----------------------------------------------------------------------------- // Purpose: Returns a tool pointer for a given tool ID, NULL if there is no // corresponding tool. //----------------------------------------------------------------------------- CBaseTool *CToolManager::GetToolForID(ToolID_t eToolID) { int nToolCount = GetToolCount(); for (int i = 0; i < nToolCount; i++) { CBaseTool *pTool = GetTool(i); if (pTool->GetToolID() == eToolID) { return pTool; } } return NULL; } //----------------------------------------------------------------------------- // Purpose: Returns the ID of the active tool. //----------------------------------------------------------------------------- ToolID_t CToolManager::GetActiveToolID() { if ( m_pActiveTool ) return m_pActiveTool->GetToolID(); else return TOOL_NONE; } //----------------------------------------------------------------------------- // Purpose: Pushes a new tool onto the tool stack and activates it. The active // tool will be deactivated and reactivated when PopTool is called. //----------------------------------------------------------------------------- void CToolManager::PushTool(ToolID_t eToolID) { // // Add the new tool to the top of the tool stack. // if (eToolID != GetActiveToolID()) { m_ToolIDStack.AddToHead(GetActiveToolID()); } SetTool(eToolID); } //----------------------------------------------------------------------------- // Purpose: Restores the active tool to what it was when PushTool was called. // If the stack is underflowed somehow, the pointer is restored. //----------------------------------------------------------------------------- void CToolManager::PopTool() { int nCount = m_ToolIDStack.Count(); if (nCount > 0) { ToolID_t eNewTool = m_ToolIDStack.Element(0); m_ToolIDStack.Remove(0); SetTool(eNewTool); } } //----------------------------------------------------------------------------- // Purpose: Sets the current active tool by ID. // Input : iTool - ID of the tool to activate. //----------------------------------------------------------------------------- void CToolManager::SetTool(ToolID_t eNewTool) { CBaseTool *pNewTool = GetToolForID(eNewTool); CBaseTool *pOldTool = m_pActiveTool; // Check to see that we can deactive the current tool if ( pOldTool && (pOldTool != pNewTool) ) { // Deactivate the current tool unless we are just 'reactivating' it. if( !pOldTool->CanDeactivate() ) return; } // set active tool to new tool already so old tool can peek whats coming next m_pActiveTool = pNewTool; // deactivate the old tool if different. if ( pOldTool && (pOldTool != pNewTool) ) { pOldTool->Deactivate(); } // always activate the new tool if ( pNewTool ) { pNewTool->Activate(); } // FIXME: When we start up, we end up here before the main window is created because // CFaceEditDispPage::OnSetActive() calls SetTool(TOOL_FACEEDIT_DISP). This // behavior is rather nonsensical during startup. CMainFrame *pwndMain = GetMainWnd(); if (pwndMain != NULL) { pwndMain->m_ObjectBar.UpdateListForTool(eNewTool); } if ( m_pDocument ) m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL ); } ChunkFileResult_t CToolManager::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo) { for (int i=0;iGetVMFChunkName() != NULL ) { m_Tools[i]->SaveVMF( pFile, pSaveInfo ); } } return ChunkFile_Ok; } ChunkFileResult_t CToolManager::LoadCallback(CChunkFile *pFile, CBaseTool *pTool) { return pTool->LoadVMF( pFile ); } void CToolManager::AddToolHandlers( CChunkHandlerMap *pHandlersMap ) { for (int i=0;iGetVMFChunkName() != NULL ) { pHandlersMap->AddHandler( m_Tools[i]->GetVMFChunkName(), (ChunkHandler_t)LoadCallback, m_Tools[i] ); } } } //----------------------------------------------------------------------------- // Purpose: Removes all the document-created tools from the tools list. //----------------------------------------------------------------------------- void CToolManager::RemoveAllTools() { m_pActiveTool = NULL; m_Tools.PurgeAndDeleteElements(); m_ToolIDStack.RemoveAll(); }