//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLMATERIAL_H #define TOOLMATERIAL_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" class CToolMaterial : public CBaseTool { // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; } virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual void UpdateStatusBar(); virtual void OnDeactivate(); }; #endif // TOOLMATERIAL_H