//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MORPH3D_H #define MORPH3D_H #ifdef _WIN32 #pragma once #endif #include "MapClass.h" // dvs: For CMapObjectList #include "Box3D.h" #include "SSolid.h" #include "Resource.h" #include "ScaleVerticesDlg.h" #include "ToolInterface.h" #include "mathlib/vector.h" class IMesh; class Morph3D; class CRender2D; class CRender3D; const SSHANDLE SSH_SCALEORIGIN = 0xffff0L; typedef struct { CMapSolid *pMapSolid; CSSolid *pStrucSolid; SSHANDLE ssh; } MORPHHANDLE; class Morph3D : public Box3D { public: Morph3D(); virtual ~Morph3D(); BOOL IsMorphing(CMapSolid *pSolid, CSSolid **pStrucSolidRvl = NULL); bool SplitFace(); bool CanSplitFace(); void SelectHandle(MORPHHANDLE *pInfo, UINT cmd = scSelect); void SelectHandle2D( CMapView2D *pView, MORPHHANDLE *pInfo, UINT cmd = scSelect); void DeselectHandle(MORPHHANDLE *pInfo); void MoveSelectedHandles(const Vector &Delta); int GetSelectedHandleCount(void) { return m_SelectedHandles.Count(); } void GetSelectedCenter(Vector& pt); SSHANDLETYPE GetSelectedType() { return m_SelectedType; } bool IsSelected(MORPHHANDLE &mh); void SelectObject(CMapSolid *pSolid, UINT cmd = scSelect); bool SelectAt( CMapView *pView, UINT nFlags, const Vector2D &vPoint ); void GetMorphBounds(Vector &mins, Vector &maxs, bool bReset); void SnapSelectedToGrid( int nGridSpacing ); // Toggle mode - vertex & edge, vertex, edge. void ToggleMode(); void OnScaleCmd(BOOL bReInit = FALSE); void UpdateScale(); BOOL IsScaling() { return m_bScaling; } void GetMorphingObjects(CUtlVector &List); inline int GetObjectCount(void); inline CSSolid *GetObject(int pos); // // Tool3D implementation. // virtual bool IsEmpty() { return !m_StrucSolids.Count() && !m_bBoxSelecting; } virtual void SetEmpty(); virtual void FinishTranslation(bool bSave); virtual unsigned int GetConstraints(unsigned int nKeyFlags); // // CBaseTool implementation. // virtual void OnActivate(); virtual void OnDeactivate(); virtual ToolID_t GetToolID(void) { return TOOL_MORPH; } virtual bool CanDeactivate( void ); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnChar2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender); private: void OnEscape(void); bool NudgeHandles(CMapView *pView, UINT nChar, bool bSnap); bool MorphHitTest(CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo); void GetHandlePos(MORPHHANDLE *pInfo, Vector& pt); SSHANDLE Get2DMatches(CMapView2D *pView, CSSolid *pStrucSolid, SSHANDLEINFO &hi, CUtlVector*pSimilarList = NULL); void StartTranslation(CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo ); void RenderSolid3D(CRender3D *pRender, CSSolid *pSolid); // // Tool3D implementations. // int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false); virtual bool UpdateTranslation( const Vector &pos, UINT uFlags ); bool StartBoxSelection( CMapView *pView, const Vector2D &vPoint, const Vector &vStart); void SelectInBox(); void EndBoxSelection(); bool IsBoxSelecting() { return m_bBoxSelecting; } bool CanDeselectList( void ); // list of active Structured Solids: CUtlVector m_StrucSolids; // list of selected nodes: CUtlVector m_SelectedHandles; // type of selected handles: SSHANDLETYPE m_SelectedType; // main morph handle: MORPHHANDLE m_MorphHandle; Vector m_OrigHandlePos; // morph bounds: BoundBox m_MorphBounds; // handle mode: enum { hmBoth = 0x01 | 0x02, hmVertex = 0x01, hmEdge = 0x02 }; bool m_bLButtonDownControlState; Vector2D m_vLastMouseMovement; bool m_bHit; MORPHHANDLE m_DragHandle; // The morph handle that we are dragging. bool m_bMorphing; bool m_bMovingSelected; // not moving them yet - might just select this int m_HandleMode; bool m_bBoxSelecting; bool m_bScaling; bool m_bUpdateOrg; CScaleVerticesDlg m_ScaleDlg; Vector *m_pOrigPosList; Vector m_ScaleOrg; }; //----------------------------------------------------------------------------- // Purpose: Returns the number of solids selected for morphing. //----------------------------------------------------------------------------- inline int Morph3D::GetObjectCount(void) { return(m_StrucSolids.Count()); } //----------------------------------------------------------------------------- // Purpose: Iterates the selected solids. //----------------------------------------------------------------------------- inline CSSolid *Morph3D::GetObject(int pos) { return(m_StrucSolids.Element(pos)); } #endif // MORPH3D_H