//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLPOINTHANDLE_H #define TOOLPOINTHANDLE_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" class CMapPointHandle; class CToolPointHandle : public CBaseTool { public: CToolPointHandle(void); void Attach(CMapPointHandle *pPoint); void CenterOnParent(CMapView *pView); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_POINT_HANDLE; } virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual void RenderTool2D(CRender2D *pRender); //virtual void RenderTool3D(CRender3D *pRender); private: CMapPointHandle *m_pPoint; }; #endif // TOOLPOINTHANDLE_H