//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLSPHERE_H #define TOOLSPHERE_H #ifdef _WIN32 #pragma once #endif #include "ToolInterface.h" class CMapSphere; class CToolSphere : public CBaseTool { public: CToolSphere(); void Attach(CMapSphere *pShere); // // CBaseTool implementation. // virtual ToolID_t GetToolID(void) { return TOOL_SPHERE; } virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); //virtual void RenderTool2D(CRender2D *pRender); private: CMapSphere *m_pSphere; }; #endif // TOOLSPHERE_H