//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef BRUSHOPS_H #define BRUSHOPS_H #ifdef _WIN32 #pragma once #endif #include "MapFace.h" #define ON_PLANE_EPSILON 0.5f // Vertices must be within this many units of the plane to be considered on the plane. #define MIN_EDGE_LENGTH_EPSILON 0.1f // Edges shorter than this are considered degenerate. #define ROUND_VERTEX_EPSILON 0.01f // Vertices within this many units of an integer value will be rounded to an integer value. void Add3dError(DWORD dwObjectID, LPCTSTR pszReason, PVOID pInfo); winding_t *ClipWinding(winding_t *in, PLANE *split); winding_t *CopyWinding(winding_t *w); winding_t *NewWinding(int points); void FreeWinding (winding_t *w); winding_t *CreateWindingFromPlane(PLANE *pPlane); size_t WindingSize(int points); void RemoveDuplicateWindingPoints(winding_t *pWinding, float fMinDist = 0); #endif // BRUSHOPS_H