//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CLIPCODE_H #define CLIPCODE_H #pragma once #include "hammer_mathlib.h" class CMapFace; class IEditorTexture; #define VERTEXSIZE 5 #define MAX_CLIPVERT 64 int CreateClippedPoly(CMapFace *pFace, IEditorTexture *pDecalTex, Vector& org, vec5_t *pOutPoints, int nOutSize); #endif // CLIPCODE_H