//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include static double beginTime; double I_FloatTime( void ) { static double freq = 0.0; static __int64 firstCount; __int64 curCount; if (freq == 0.0) { __int64 perfFreq; QueryPerformanceFrequency( (LARGE_INTEGER*)&perfFreq ); QueryPerformanceCounter( (LARGE_INTEGER*)&firstCount ); freq = 1.0 / (double)perfFreq; } QueryPerformanceCounter ( (LARGE_INTEGER*)&curCount ); curCount -= firstCount; double time = (double)curCount * freq; return time; } void I_BeginTime( void ) { beginTime = I_FloatTime(); } double I_EndTime( void ) { return ( I_FloatTime() - beginTime ); }