//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // EditGameConfigs.cpp : implementation file // #include "stdafx.h" #include "hammer.h" #include "EditGameConfigs.h" #include "StrDlg.h" #include "MapDoc.h" // memdbgon must be the last include file in a .cpp file!!! #include ///////////////////////////////////////////////////////////////////////////// // CEditGameConfigs dialog CEditGameConfigs::CEditGameConfigs(BOOL bSelectOnly, CWnd* pParent /*=NULL*/) : CDialog(CEditGameConfigs::IDD, pParent) { //{{AFX_DATA_INIT(CEditGameConfigs) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT m_bSelectOnly = bSelectOnly; } void CEditGameConfigs::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEditGameConfigs) DDX_Control(pDX, IDC_CONFIGS, m_cConfigs); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CEditGameConfigs, CDialog) //{{AFX_MSG_MAP(CEditGameConfigs) ON_BN_CLICKED(IDC_ADD, OnAdd) ON_BN_CLICKED(IDC_COPY, OnCopy) ON_BN_CLICKED(IDC_REMOVE, OnRemove) ON_LBN_SELCHANGE(IDC_CONFIGS, OnSelchangeConfigs) ON_LBN_DBLCLK(IDC_CONFIGS, OnDblclkConfigs) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEditGameConfigs message handlers void CEditGameConfigs::OnAdd() { char szName[128]; szName[0] = 0; CStrDlg dlg(0, szName, "Enter the game's name:", "Add a game"); if(dlg.DoModal() != IDOK) return; // add a new game config CGameConfig *pConfig = Options.configs.AddConfig(); strcpy(pConfig->szName, dlg.m_string); FillConfigList(pConfig->dwID); } void CEditGameConfigs::OnCopy() { int iCurSel = m_cConfigs.GetCurSel(); if(iCurSel == CB_ERR) return; CGameConfig *pConfig = Options.configs.FindConfig( m_cConfigs.GetItemData(iCurSel)); CGameConfig *pNewConfig = Options.configs.AddConfig(); pNewConfig->CopyFrom(pConfig); FillConfigList(pNewConfig->dwID); } void CEditGameConfigs::OnRemove() { int iCurSel = m_cConfigs.GetCurSel(); if(iCurSel == CB_ERR) return; int iArrayIndex; CGameConfig *pConfig = Options.configs.FindConfig( m_cConfigs.GetItemData(iCurSel), &iArrayIndex); // check to see if any docs use this game - if so, can't // delete it. for ( int i=0; iGetGame() == pConfig) { AfxMessageBox("You can't delete this game configuration now\n" "because some loaded documents are using it.\n" "If you want to delete it, you must close those\n" "documents first."); return; } } bool bResetDefaults = false; // Check to see if this is the last configuation and prompt for the user to make a decision if ( Options.configs.nConfigs <= 1 ) { if ( AfxMessageBox( "At least one configuration must be present!\n" "Would you like to reset to the default configurations?", MB_YESNO ) == IDNO ) { return; } bResetDefaults = true; } // Remove selection m_cConfigs.DeleteString( iCurSel ); // FIXME: This will apply the change even if you cancel the dialog. This needs to store a copy // of the data which then reconciles the two versions on OK or Apply! -- jdw Options.configs.Configs.RemoveAt(iArrayIndex); Options.configs.nConfigs--; // Reset to defaults if ( bResetDefaults ) { Options.configs.ResetGameConfigs( false ); FillConfigList(); } // Put the selection back to the top m_cConfigs.SetCurSel( 0 ); } void CEditGameConfigs::FillConfigList(DWORD dwSelectID) { // get current selection so we can keep it DWORD dwCurID = dwSelectID; int iNewIndex = -1; if(m_cConfigs.GetCurSel() != LB_ERR && dwCurID == 0xFFFFFFFF) { dwCurID = m_cConfigs.GetItemData(m_cConfigs.GetCurSel()); } m_cConfigs.ResetContent(); for(int i = 0; i < Options.configs.nConfigs; i++) { CGameConfig *pConfig = Options.configs.Configs[i]; int iIndex = m_cConfigs.AddString(pConfig->szName); m_cConfigs.SetItemData(iIndex, pConfig->dwID); if (dwCurID == pConfig->dwID) { iNewIndex = iIndex; } } if (iNewIndex == -1) { iNewIndex = 0; } m_cConfigs.SetCurSel(iNewIndex); OnSelchangeConfigs(); if (m_bSelectOnly && Options.configs.nConfigs == 1) OnOK(); } void CEditGameConfigs::OnSelchangeConfigs() { int iCurSel = m_cConfigs.GetCurSel(); if(iCurSel == LB_ERR) return; m_pSelectedGame = Options.configs.FindConfig( m_cConfigs.GetItemData(iCurSel)); } BOOL CEditGameConfigs::OnInitDialog() { CDialog::OnInitDialog(); if(m_bSelectOnly) { SetWindowText("Select a game configuration to use"); GetDlgItem(IDOK)->SetWindowText("OK"); GetDlgItem(IDC_REMOVE)->ShowWindow(SW_HIDE); GetDlgItem(IDC_ADD)->ShowWindow(SW_HIDE); GetDlgItem(IDC_COPY)->ShowWindow(SW_HIDE); } FillConfigList(); return TRUE; } void CEditGameConfigs::OnDblclkConfigs() { OnOK(); }