//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef EDITGAMECONFIGS_H #define EDITGAMECONFIGS_H #pragma once #include "Options.h" #include "Resource.h" class CEditGameConfigs : public CDialog { // Construction public: CEditGameConfigs(BOOL bSelectOnly = FALSE, CWnd* pParent = NULL); // standard constructor CGameConfig *GetSelectedGame() { return m_pSelectedGame; } // get selected game config after dialog is run // Dialog Data //{{AFX_DATA(CEditGameConfigs) enum { IDD = IDD_EDITGAMECONFIGS }; CListBox m_cConfigs; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEditGameConfigs) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CEditGameConfigs) afx_msg void OnAdd(); afx_msg void OnCopy(); afx_msg void OnRemove(); afx_msg void OnSelchangeConfigs(); virtual BOOL OnInitDialog(); afx_msg void OnDblclkConfigs(); //}}AFX_MSG DECLARE_MESSAGE_MAP() BOOL m_bSelectOnly; // just select a game config CGameConfig *m_pSelectedGame; // last selected game void FillConfigList(DWORD dwSelectID = 0xffffffff); }; #endif // EDITGAMECONFIGS_H