//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "stdafx.h" #include "hammer.h" #include "EditPathDlg.h" #include "GameConfig.h" #include "fgdlib/GameData.h" // memdbgon must be the last include file in a .cpp file!!! #include CEditPathDlg::CEditPathDlg(CWnd* pParent /*=NULL*/) : CDialog(CEditPathDlg::IDD, pParent) { //{{AFX_DATA_INIT(CEditPathDlg) m_strClass = _T(""); m_iDirection = -1; m_strName = _T(""); //}}AFX_DATA_INIT } void CEditPathDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEditPathDlg) DDX_Control(pDX, IDC_CLASS, m_cClass); DDX_CBString(pDX, IDC_CLASS, m_strClass); DDX_Radio(pDX, IDC_LOOP, m_iDirection); DDX_Text(pDX, IDC_NAME, m_strName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CEditPathDlg, CDialog) //{{AFX_MSG_MAP(CEditPathDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() BOOL CEditPathDlg::OnInitDialog() { CDialog::OnInitDialog(); CString strCurrent; m_cClass.GetWindowText(strCurrent); // add class list to combo box // setup class list m_cClass.SetRedraw(FALSE); m_cClass.ResetContent(); CString str; int nCount = pGD->GetClassCount(); for (int i = 0; i < nCount; i++) { GDclass *pc = pGD->GetClass(i); if (!pc->IsBaseClass()) { str = pc->GetName(); if (!pc->IsClass("worldspawn")) { m_cClass.AddString(str); } } } m_cClass.SetRedraw(TRUE); m_cClass.SetWindowText(strCurrent); m_cClass.Invalidate(); return TRUE; }