//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // EditPathNodeDlg.cpp : implementation file // #include "stdafx.h" #include "hammer.h" #include "EditPathNodeDlg.h" // memdbgon must be the last include file in a .cpp file!!! #include ///////////////////////////////////////////////////////////////////////////// // CEditPathNodeDlg dialog CEditPathNodeDlg::CEditPathNodeDlg(CWnd* pParent /*=NULL*/) : CDialog(CEditPathNodeDlg::IDD, pParent) { //{{AFX_DATA_INIT(CEditPathNodeDlg) m_bRetrigger = FALSE; m_iSpeed = 0; m_iWait = 0; m_iYawSpeed = 0; m_strName = _T(""); //}}AFX_DATA_INIT } void CEditPathNodeDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEditPathNodeDlg) DDX_Check(pDX, IDC_RETRIGGER, m_bRetrigger); DDX_Text(pDX, IDC_SPEED, m_iSpeed); DDX_Text(pDX, IDC_PCWAIT, m_iWait); DDX_Text(pDX, IDC_YAWSPEED, m_iYawSpeed); DDX_Text(pDX, IDC_NAME, m_strName); DDV_MaxChars(pDX, m_strName, 64); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CEditPathNodeDlg, CDialog) //{{AFX_MSG_MAP(CEditPathNodeDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEditPathNodeDlg message handlers