//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef EDITPATHNODEDLG_H #define EDITPATHNODEDLG_H #ifdef _WIN32 #pragma once #endif #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // CEditPathNodeDlg dialog class CEditPathNodeDlg : public CDialog { // Construction public: CEditPathNodeDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CEditPathNodeDlg) enum { IDD = IDD_EDITPATHNODE }; BOOL m_bRetrigger; int m_iSpeed; int m_iWait; int m_iYawSpeed; CString m_strName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEditPathNodeDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CEditPathNodeDlg) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // EDITPATHNODEDLG_H