//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implements a dialog that allows the user to type in a brush ID // to select the corresponding brush. Used for locating errors // reported by the map compile tools. // //=============================================================================// #include "stdafx.h" #include "hammer.h" #include "GotoBrushDlg.h" // memdbgon must be the last include file in a .cpp file!!! #include BEGIN_MESSAGE_MAP(CGotoBrushDlg, CDialog) //{{AFX_MSG_MAP(CGotoBrushDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CGotoBrushDlg::CGotoBrushDlg(CWnd *pParent) : CDialog(CGotoBrushDlg::IDD, pParent) { //{{AFX_DATA_INIT(CGotoBrushDlg) m_nBrushID = 0; //}}AFX_DATA_INIT } //----------------------------------------------------------------------------- // Purpose: // Input : pDX - //----------------------------------------------------------------------------- void CGotoBrushDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGotoBrushDlg) DDX_Text(pDX, IDC_BRUSH_NUMBER, m_nBrushID); //}}AFX_DATA_MAP } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CGotoBrushDlg::OnOK() { CDialog::OnOK(); }