//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: This helper is used for entities that represent a line between two // entities. Examples of these are: beams and special node connections. // // The helper factory parameters are: // // // // The line helper looks in the given keys in its parent entity and // attaches itself to the entities with those key values. If only one // endpoint entity is specified, the other end is assumed to be the parent // entity. // //=============================================================================// #include "stdafx.h" #include "Box3D.h" #include "MapEntity.h" #include "MapCylinder.h" #include "MapWorld.h" #include "Render2D.h" #include "Render3D.h" #include "TextureSystem.h" #include "materialsystem/imesh.h" #include "Material.h" #include "mapdoc.h" #include "options.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapCylinder); #define CYLINDER_VERTEX_COUNT 16 #define CYLINDER_VERTEX_COUNT_2D 8 //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapCylinder from a set // of string parameters from the FGD file. // Input : *pInfo - Pointer to helper info class which gives us information // about how to create the class. // Output : Returns a pointer to the class, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapCylinder::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { CMapCylinder *pCylinder = NULL; // // Extract the line color from the parameter list. // unsigned char chRed = 255; unsigned char chGreen = 255; unsigned char chBlue = 255; const char *pszParam = pHelperInfo->GetParameter(0); if (pszParam != NULL) { chRed = atoi(pszParam); } pszParam = pHelperInfo->GetParameter(1); if (pszParam != NULL) { chGreen = atoi(pszParam); } pszParam = pHelperInfo->GetParameter(2); if (pszParam != NULL) { chBlue = atoi(pszParam); } const char *pszStartKey = pHelperInfo->GetParameter(3); const char *pszStartValueKey = pHelperInfo->GetParameter(4); const char *pszStartRadiusKey = pHelperInfo->GetParameter(5); const char *pszEndKey = pHelperInfo->GetParameter(6); const char *pszEndValueKey = pHelperInfo->GetParameter(7); const char *pszEndRadiusKey = pHelperInfo->GetParameter(8); // // Make sure we'll have at least one endpoint to work with. // if ((pszStartKey == NULL) || (pszStartValueKey == NULL)) { return NULL; } pCylinder = new CMapCylinder(pszStartKey, pszStartValueKey, pszStartRadiusKey, pszEndKey, pszEndValueKey, pszEndRadiusKey); pCylinder->SetRenderColor(chRed, chGreen, chBlue); // // If they only specified a start entity, use our parent as the end entity. // if ((pszEndKey == NULL) || (pszEndValueKey == NULL)) { pCylinder->m_pEndEntity = pParent; } return(pCylinder); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapCylinder::CMapCylinder(void) { Initialize(); } //----------------------------------------------------------------------------- // Purpose: Constructor. Initializes data members. // Input : pszStartKey - The key to search in other entities for a match against the value of pszStartValueKey, ex 'targetname'. // pszStartValueKey - The key in our parent entity from which to get a search term for the start entity ex 'beamstart01'. // pszEndKey - The key to search in other entities for a match against the value of pszEndValueKey ex 'targetname'. // pszEndValueKey - The key in our parent entity from which to get a search term for the end entity ex 'beamend01'. //----------------------------------------------------------------------------- CMapCylinder::CMapCylinder(const char *pszStartKey, const char *pszStartValueKey, const char *pszStartRadiusKey, const char *pszEndKey, const char *pszEndValueKey, const char *pszEndRadiusKey ) { Initialize(); strcpy(m_szStartKey, pszStartKey); strcpy(m_szStartValueKey, pszStartValueKey); if ( pszStartRadiusKey != NULL ) { strcpy(m_szStartRadiusKey, pszStartRadiusKey); } if ((pszEndKey != NULL) && (pszEndValueKey != NULL)) { strcpy(m_szEndKey, pszEndKey); strcpy(m_szEndValueKey, pszEndValueKey); if ( pszEndRadiusKey != NULL ) { strcpy(m_szEndRadiusKey, pszEndRadiusKey); } } } //----------------------------------------------------------------------------- // Purpose: Sets data members to initial values. //----------------------------------------------------------------------------- void CMapCylinder::Initialize(void) { m_szStartKey[0] = '\0'; m_szStartValueKey[0] = '\0'; m_szStartRadiusKey[0] = '\0'; m_szEndKey[0] = '\0'; m_szEndValueKey[0] = '\0'; m_szEndRadiusKey[0] = '\0'; m_pStartEntity = NULL; m_pEndEntity = NULL; } //----------------------------------------------------------------------------- // Purpose: Destructor. //----------------------------------------------------------------------------- CMapCylinder::~CMapCylinder(void) { } //----------------------------------------------------------------------------- // Purpose: Calculates the midpoint of the line and sets our origin there. //----------------------------------------------------------------------------- void CMapCylinder::BuildCylinder(void) { if ((m_pStartEntity != NULL) && (m_pEndEntity != NULL)) { // // Set our origin to our midpoint. This moves our selection handle box to the // midpoint. // Vector Start; Vector End; m_pStartEntity->GetOrigin(Start); m_pEndEntity->GetOrigin(End); SetOrigin((Start + End) / 2); } CalcBounds(); } //----------------------------------------------------------------------------- // Purpose: Recalculates our bounding box. // Input : bFullUpdate - Whether to force our children to recalculate or not. //----------------------------------------------------------------------------- void CMapCylinder::CalcBounds(BOOL bFullUpdate) { CMapClass::CalcBounds(bFullUpdate); // // Don't calculate 2D bounds - we don't occupy any space in 2D. This keeps our // parent entity's bounds from expanding to encompass our endpoints. // // // Update our 3D culling box and possibly our origin. // // If our start and end entities are resolved, calcuate our bounds // based on the positions of the start and end entities. // if (m_pStartEntity && m_pEndEntity) { // // Update the 3D bounds. // Vector Start; Vector End; Vector pStartVerts[CYLINDER_VERTEX_COUNT]; Vector pEndVerts[CYLINDER_VERTEX_COUNT]; ComputeCylinderPoints( CYLINDER_VERTEX_COUNT, pStartVerts, pEndVerts ); for ( int i = 0; i < CYLINDER_VERTEX_COUNT; ++i ) { m_CullBox.UpdateBounds(pStartVerts[i]); m_CullBox.UpdateBounds(pEndVerts[i]); } m_BoundingBox = m_CullBox; } } //----------------------------------------------------------------------------- // Purpose: // Input : bUpdateDependencies - // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapCylinder::Copy(bool bUpdateDependencies) { CMapCylinder *pCopy = new CMapCylinder; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: Turns 'this' into an exact replica of 'pObject'. // Input : pObject - Object to replicate. // bUpdateDependencies - // Output : //----------------------------------------------------------------------------- CMapClass *CMapCylinder::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { CMapCylinder *pFrom = dynamic_cast (pObject); if (pFrom != NULL) { CMapClass::CopyFrom(pObject, bUpdateDependencies); if (bUpdateDependencies) { m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pFrom->m_pStartEntity); m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pFrom->m_pEndEntity); } else { m_pStartEntity = pFrom->m_pStartEntity; m_pEndEntity = pFrom->m_pEndEntity; } m_flStartRadius = pFrom->m_flStartRadius; m_flEndRadius = pFrom->m_flEndRadius; strcpy(m_szStartValueKey, pFrom->m_szStartValueKey); strcpy(m_szStartKey, pFrom->m_szStartKey); strcpy(m_szStartRadiusKey, pFrom->m_szStartRadiusKey); strcpy(m_szEndValueKey, pFrom->m_szEndValueKey); strcpy(m_szEndKey, pFrom->m_szEndKey); strcpy(m_szEndRadiusKey, pFrom->m_szEndRadiusKey); } return(this); } //----------------------------------------------------------------------------- // Purpose: Called after this object is added to the world. // // NOTE: This function is NOT called during serialization. Use PostloadWorld // to do similar bookkeeping after map load. // // Input : pWorld - The world that we have been added to. //----------------------------------------------------------------------------- void CMapCylinder::OnAddToWorld(CMapWorld *pWorld) { CMapClass::OnAddToWorld(pWorld); // // Updates our start and end entity pointers since we are being added // into the world. // UpdateDependencies(pWorld, NULL); } //----------------------------------------------------------------------------- // Purpose: Called just after this object has been removed from the world so // that it can unlink itself from other objects in the world. // Input : pWorld - The world that we were just removed from. // bNotifyChildren - Whether we should forward notification to our children. //----------------------------------------------------------------------------- void CMapCylinder::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren) { CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren); // // Detach ourselves from the endpoint entities. // m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, NULL); m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, NULL); } //----------------------------------------------------------------------------- // Purpose: Our start or end entity has changed; recalculate our bounds and midpoint. // Input : pObject - Entity that changed. //----------------------------------------------------------------------------- void CMapCylinder::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType) { CMapClass::OnNotifyDependent(pObject, eNotifyType); CMapWorld *pWorld = (CMapWorld *)GetWorldObject(this); UpdateDependencies(pWorld, pObject); } //----------------------------------------------------------------------------- // Purpose: // Input : key - // value - //----------------------------------------------------------------------------- void CMapCylinder::OnParentKeyChanged( const char* key, const char* value ) { CMapWorld *pWorld = (CMapWorld *)GetWorldObject(this); if (pWorld != NULL) { if (stricmp(key, m_szStartValueKey) == 0) { m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pWorld->FindChildByKeyValue(m_szStartKey, value)); BuildCylinder(); } else if (stricmp(key, m_szEndValueKey) == 0) { m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pWorld->FindChildByKeyValue(m_szEndKey, value)); BuildCylinder(); } if (m_pStartEntity && stricmp(key, m_szStartRadiusKey) == 0) { const char *pRadiusKey = m_pStartEntity->GetKeyValue( m_szStartRadiusKey ); m_flStartRadius = pRadiusKey ? atof( pRadiusKey ) : 0.0f; BuildCylinder(); } if (m_pEndEntity && stricmp(key, m_szEndRadiusKey) == 0) { const char *pRadiusKey = m_pEndEntity->GetKeyValue( m_szEndRadiusKey ); m_flEndRadius = pRadiusKey ? atof( pRadiusKey ) : 0.0f; BuildCylinder(); } } } //----------------------------------------------------------------------------- // Computes the vertices of the cylinder //----------------------------------------------------------------------------- void CMapCylinder::ComputeCylinderPoints( int nCount, Vector *pStartVerts, Vector *pEndVerts ) { Assert ((m_pStartEntity != NULL) && (m_pEndEntity != NULL)); Vector vecStart; Vector vecEnd; m_pStartEntity->GetOrigin(vecStart); m_pEndEntity->GetOrigin(vecEnd); // Compute a basis perpendicular to the entities Vector xvec, yvec, zvec; VectorSubtract( vecEnd, vecStart, zvec ); float flLength = VectorNormalize( zvec ); if ( flLength < 1e-3 ) { zvec.Init( 0, 0, 1 ); } VectorVectors( zvec, xvec, yvec ); int i; float flDAngle = 2.0f * M_PI / nCount; for ( i = 0; i < nCount; ++i ) { float flCosAngle = cos( flDAngle * i ); float flSinAngle = sin( flDAngle * i ); VectorMA( vecStart, flCosAngle * m_flStartRadius, xvec, pStartVerts[i] ); VectorMA( pStartVerts[i], flSinAngle * m_flStartRadius, yvec, pStartVerts[i] ); VectorMA( vecEnd, flCosAngle * m_flEndRadius, xvec, pEndVerts[i] ); VectorMA( pEndVerts[i], flSinAngle * m_flEndRadius, yvec, pEndVerts[i] ); } } //----------------------------------------------------------------------------- // Should we draw the cylinder as a line? //----------------------------------------------------------------------------- bool CMapCylinder::ShouldDrawAsLine() { return !IsSelected() || ((m_flStartRadius == 0.0f) && (m_flEndRadius == 0.0f)) || !Options.GetShowHelpers(); } //----------------------------------------------------------------------------- // Purpose: Renders the line helper in the 2D view. // Input : pRender - 2D rendering interface. //----------------------------------------------------------------------------- void CMapCylinder::Render2D(CRender2D *pRender) { if ((m_pStartEntity != NULL) && (m_pEndEntity != NULL)) { if (!ShouldDrawAsLine()) { pRender->SetDrawColor( SELECT_FACE_RED, SELECT_FACE_GREEN, SELECT_FACE_BLUE ); Vector pStartVerts[CYLINDER_VERTEX_COUNT_2D]; Vector pEndVerts[CYLINDER_VERTEX_COUNT_2D]; ComputeCylinderPoints( CYLINDER_VERTEX_COUNT_2D, pStartVerts, pEndVerts ); int j = CYLINDER_VERTEX_COUNT_2D - 1; for (int i = 0; i < CYLINDER_VERTEX_COUNT_2D; j = i++ ) { pRender->DrawLine(pStartVerts[i], pStartVerts[j]); pRender->DrawLine(pEndVerts[i], pEndVerts[j]); pRender->DrawLine(pStartVerts[i], pEndVerts[i]); } } else { pRender->SetDrawColor( r, g, b ); Vector Start; Vector End; m_pStartEntity->GetOrigin(Start); m_pEndEntity->GetOrigin(End); pRender->DrawLine(Start, End); } } } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapCylinder::Render3D(CRender3D *pRender) { if ( (m_pStartEntity == NULL) || (m_pEndEntity == NULL)) return; pRender->BeginRenderHitTarget(this); pRender->PushRenderMode(RENDER_MODE_WIREFRAME); Vector Start,End; m_pStartEntity->GetOrigin(Start); m_pEndEntity->GetOrigin(End); unsigned char color[3]; if (IsSelected()) { color[0] = SELECT_EDGE_RED; color[1] = SELECT_EDGE_GREEN; color[2] = SELECT_EDGE_BLUE; } else { color[0] = r; color[1] = g; color[2] = b; } CMeshBuilder meshBuilder; CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); IMesh* pMesh = pRenderContext->GetDynamicMesh(); if ( !ShouldDrawAsLine() ) { Vector pStartVerts[CYLINDER_VERTEX_COUNT]; Vector pEndVerts[CYLINDER_VERTEX_COUNT]; ComputeCylinderPoints( CYLINDER_VERTEX_COUNT, pStartVerts, pEndVerts ); meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 * CYLINDER_VERTEX_COUNT ); int j = CYLINDER_VERTEX_COUNT - 1; for ( int i = 0; i < CYLINDER_VERTEX_COUNT; j = i++ ) { meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pStartVerts[i].x, pStartVerts[i].y, pStartVerts[i].z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pStartVerts[j].x, pStartVerts[j].y, pStartVerts[j].z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pEndVerts[i].x, pEndVerts[i].y, pEndVerts[i].z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pEndVerts[j].x, pEndVerts[j].y, pEndVerts[j].z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pStartVerts[i].x, pStartVerts[i].y, pStartVerts[i].z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(pEndVerts[i].x, pEndVerts[i].y, pEndVerts[i].z); meshBuilder.AdvanceVertex(); } meshBuilder.End(); } else { meshBuilder.Begin( pMesh, MATERIAL_LINES, 1 ); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(Start.x, Start.y, Start.z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(End.x, End.y, End.z); meshBuilder.AdvanceVertex(); meshBuilder.End(); } pMesh->Draw(); pRender->PopRenderMode(); pRender->EndRenderHitTarget(); } //----------------------------------------------------------------------------- // Purpose: // Input : File - // bRMF - // Output : int //----------------------------------------------------------------------------- int CMapCylinder::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: // Input : File - // bRMF - // Output : int //----------------------------------------------------------------------------- int CMapCylinder::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: // Input : pTransBox - //----------------------------------------------------------------------------- void CMapCylinder::DoTransform(const VMatrix &matrix) { CMapClass::DoTransform(matrix); BuildCylinder(); } //----------------------------------------------------------------------------- // Purpose: Updates the cached pointers to our start and end entities by looking // for them in the given world. // Input : pWorld - World to search. //----------------------------------------------------------------------------- void CMapCylinder::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject) { CMapClass::UpdateDependencies(pWorld, pObject); if (pWorld == NULL) { return; } CMapEntity *pEntity = dynamic_cast (m_pParent); Assert(pEntity != NULL); if (pEntity != NULL) { const char *pszValue = pEntity->GetKeyValue(m_szStartValueKey); m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pWorld->FindChildByKeyValue(m_szStartKey, pszValue)); if (m_szEndValueKey[0] != '\0') { pszValue = pEntity->GetKeyValue(m_szEndValueKey); m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pWorld->FindChildByKeyValue(m_szEndKey, pszValue)); } else { // We don't have an end entity specified, use our parent as the end point. m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, GetParent()); } if (pObject == m_pStartEntity) { m_flStartRadius = 0.0f; if ( m_pStartEntity && m_szStartRadiusKey[0] != '\0' ) { const char *pRadiusKey = m_pStartEntity->GetKeyValue( m_szStartRadiusKey ); m_flStartRadius = pRadiusKey ? atof( pRadiusKey ) : 0.0f; } } if (pObject == m_pEndEntity) { m_flEndRadius = 0.0f; if ( m_pEndEntity && m_szEndRadiusKey[0] != '\0' ) { const char *pRadiusKey = m_pEndEntity->GetKeyValue( m_szEndRadiusKey ); m_flEndRadius = pRadiusKey ? atof( pRadiusKey ) : 0.0f; } } BuildCylinder(); } } //----------------------------------------------------------------------------- // Purpose: Never select anything because of this helper. //----------------------------------------------------------------------------- CMapClass *CMapCylinder::PrepareSelection(SelectMode_t eSelectMode) { return NULL; }