//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MAPCYLINDER_H #define MAPCYLINDER_H #ifdef _WIN32 #pragma once #endif #include "MapHelper.h" class CRender3D; #define MAX_KEYNAME_SIZE 32 class CMapCylinder : public CMapHelper { public: DECLARE_MAPCLASS(CMapCylinder, CMapHelper) // // Factory for building from a list of string parameters. // static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); // // Construction/destruction: // CMapCylinder(void); CMapCylinder(const char *pszStartValueKey, const char *pszStartKey, const char *pszStartRadiusKey, const char *pszEndValueKey, const char *pszEndKey, const char *pszEndRadiusKey ); ~CMapCylinder(void); void Initialize(void); void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); void Render3D(CRender3D *pRender); void Render2D(CRender2D *pRender); int SerializeRMF(std::fstream &File, BOOL bRMF); int SerializeMAP(std::fstream &File, BOOL bRMF); bool IsVisualElement(void) { return(true); } bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides. virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode); const char* GetDescription() { return("Cylinder helper"); } void OnAddToWorld(CMapWorld *pWorld); void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType); void OnParentKeyChanged( const char* key, const char* value ); void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren); virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject); protected: void BuildCylinder(void); // Computes the vertices of the cylinder void ComputeCylinderPoints( int nCount, Vector *pStartVerts, Vector *pEndVerts ); // How do we draw it? bool ShouldDrawAsLine(); // Implements CMapAtom transformation functions. void DoTransform(const VMatrix &matrix); char m_szStartValueKey[80]; // The key in our parent entity to look at for our start target. char m_szStartKey[80]; // The value in our parent entity to look at for our start target. char m_szStartRadiusKey[80]; // The key in our parent entity to look at for the cylinder Radius char m_szEndValueKey[80]; // char m_szEndKey[80]; // char m_szEndRadiusKey[80]; // CMapEntity *m_pStartEntity; // Our start target. CMapEntity *m_pEndEntity; // Our end target. float m_flStartRadius; float m_flEndRadius; }; #endif // MAPCYLINDER_H