//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Defines a decal helper. The decal attaches itself to nearby // solids, dynamically creating decal faces as necessary. // // $NoKeywords: $ //=============================================================================// #ifndef MAPDECAL_H #define MAPDECAL_H #pragma once #include "MapHelper.h" class CHelperInfo; class CMapFace; class CRender3D; class IEditorTexture; // // Structure containing a decal face and the solid to which it is attached. // We keep one of these for every decal face that is created. // struct DecalFace_t { CMapFace *pFace; // Textured face representing the decal. CMapSolid *pSolid; // The solid to which the face is attached. }; class CMapDecal : public CMapHelper { public: DECLARE_MAPCLASS(CMapDecal,CMapHelper) // // Factory for building from a list of string parameters. // static CMapClass *CreateMapDecal(CHelperInfo *pInfo, CMapEntity *pParent); // // Construction/destruction: // CMapDecal(void); CMapDecal(float *pfMins, float *pfMaxs); ~CMapDecal(void); void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType); virtual void OnParentKeyChanged(const char* szKey, const char* szValue); virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren); virtual void Render3D(CRender3D *pRender); int SerializeRMF(std::fstream &File, BOOL bRMF); int SerializeMAP(std::fstream &File, BOOL bRMF); bool IsVisualElement(void) { return(true); } const char* GetDescription() { return("Decal helper"); } virtual void PostloadWorld(CMapWorld *pWorld); void DecalAllSolids(CMapWorld *pWorld); bool ShouldRenderLast(void) { return true; } protected: // // Implements CMapAtom transformation functions. // void DoTransform(const VMatrix &matrix); void AddSolid(CMapSolid *pSolid); int CanDecalSolid(CMapSolid *pSolid, CMapFace **ppFaces); int DecalSolid(CMapSolid *pSolid); void RebuildDecalFaces(void); IEditorTexture *m_pTexture; // Pointer to the texture this decal uses. CMapObjectList m_Solids; // List of solids to which we are attached. CUtlVector m_Faces; // List of decal faces and the solids that they are attached to. }; #endif // MAPDECAL_H