//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Renders a cone for spotlight entities. Only renders when the parent // entity is selected. // //=============================================================================// #include "stdafx.h" #include "Box3D.h" #include "fgdlib/HelperInfo.h" #include "MapDefs.h" // dvs: For COORD_NOTINIT #include "MapEntity.h" #include "MapFrustum.h" #include "Render3D.h" #include "Material.h" #include "materialsystem/imaterialsystem.h" #include "TextureSystem.h" #include "hammer.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS(CMapFrustum) //----------------------------------------------------------------------------- // Purpose: Factory function. Used for creating a CMapFrustum helper from a // set of string parameters from the FGD file. // Input : *pInfo - Pointer to helper info class which gives us information // about how to create the helper. // Output : Returns a pointer to the helper, NULL if an error occurs. //----------------------------------------------------------------------------- CMapClass *CMapFrustum::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { CMapFrustum *new1 = new CMapFrustum; if( new1 != NULL ) { const char *pszKeyName; // The first parameter should be the fov key name. pszKeyName = pHelperInfo->GetParameter(0); if ( pszKeyName ) V_strncpy( new1->m_szFOVKeyName, pszKeyName, sizeof( new1->m_szFOVKeyName ) ); // Second parameter should be the near plane name. pszKeyName = pHelperInfo->GetParameter(1); if ( pszKeyName ) V_strncpy( new1->m_szNearPlaneKeyName, pszKeyName, sizeof( new1->m_szNearPlaneKeyName ) ); // Third parameter should be the far plane name. pszKeyName = pHelperInfo->GetParameter(2); if ( pszKeyName ) V_strncpy( new1->m_szFarPlaneKeyName, pszKeyName, sizeof( new1->m_szFarPlaneKeyName ) ); pszKeyName = pHelperInfo->GetParameter(3); if (pszKeyName != NULL) { V_strncpy( new1->m_szColorKeyName, pszKeyName, sizeof( new1->m_szColorKeyName ) ); } pszKeyName = pHelperInfo->GetParameter(4); if (pszKeyName != NULL) { new1->m_flPitchScale = Q_atof( pszKeyName ); } else { new1->m_flPitchScale = 1.0f; } } return new1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMapFrustum::CMapFrustum(void) { // Set default parameter names. V_strncpy( m_szFOVKeyName, "_fov", sizeof( m_szFOVKeyName ) ); V_strncpy( m_szNearPlaneKeyName, "_NearPlane", sizeof( m_szNearPlaneKeyName ) ); V_strncpy( m_szFarPlaneKeyName, "_FarPlane", sizeof( m_szFarPlaneKeyName ) ); V_strncpy( m_szColorKeyName, "_light", sizeof( m_szColorKeyName ) ); m_flFOV = 90; m_flNearPlane = 10; m_flFarPlane = 200; m_flPitchScale = -1; } //----------------------------------------------------------------------------- // Purpose: Destructor. Deletes faces allocated by BuildCone. //----------------------------------------------------------------------------- CMapFrustum::~CMapFrustum(void) { for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); delete pFace; } } CMapFace* CMapFrustum::CreateMapFace( const Vector &v1, const Vector &v2, const Vector &v3, const Vector &v4, float flAlpha ) { Assert( IsFinite(v1.x) && IsFinite(v1.y) && IsFinite(v1.z) ); Vector points[4] = {v1,v2,v3,v4}; CMapFace *pFace = new CMapFace; pFace->SetRenderColor( r, g, b ); pFace->SetRenderAlpha( flAlpha ); pFace->CreateFace( points, 4 ); pFace->RenderUnlit(true); return pFace; } //----------------------------------------------------------------------------- // Purpose: Builds the light cone faces in local space. Does NOT call CalcBounds, // because that CalcBounds updates the parent, which causes problems // in the undo system. //----------------------------------------------------------------------------- void CMapFrustum::BuildFrustumFaces(void) { // // Delete the current face list. // for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); delete pFace; } m_Faces.RemoveAll(); // 6 total faces. 4 on the sides and 2 caps. Vector vNearFace[4], vFarFace[4]; float flHalfFOV = m_flFOV / 2.0f; flHalfFOV = clamp( flHalfFOV, 0.01f, 89.0f ); float flScaleFactor = tan( DEG2RAD( flHalfFOV ) ); float flBaseAlpha = 180; vNearFace[0].Init( m_flNearPlane, -flScaleFactor*m_flNearPlane, -flScaleFactor*m_flNearPlane ); vNearFace[1].Init( m_flNearPlane, +flScaleFactor*m_flNearPlane, -flScaleFactor*m_flNearPlane ); vNearFace[2].Init( m_flNearPlane, +flScaleFactor*m_flNearPlane, +flScaleFactor*m_flNearPlane ); vNearFace[3].Init( m_flNearPlane, -flScaleFactor*m_flNearPlane, +flScaleFactor*m_flNearPlane ); vFarFace[0].Init( m_flFarPlane, -flScaleFactor*m_flFarPlane, -flScaleFactor*m_flFarPlane ); vFarFace[1].Init( m_flFarPlane, +flScaleFactor*m_flFarPlane, -flScaleFactor*m_flFarPlane ); vFarFace[2].Init( m_flFarPlane, +flScaleFactor*m_flFarPlane, +flScaleFactor*m_flFarPlane ); vFarFace[3].Init( m_flFarPlane, -flScaleFactor*m_flFarPlane, +flScaleFactor*m_flFarPlane ); // Build the near and far faces. m_Faces.AddToTail( CreateMapFace( vNearFace[0], vNearFace[1], vNearFace[2], vNearFace[3], flBaseAlpha ) ); m_Faces.AddToTail( CreateMapFace( vFarFace[3], vFarFace[2], vFarFace[1], vFarFace[0], flBaseAlpha ) ); // Build the 4 cap faces. for ( int i=0; i < 4; i++ ) { m_Faces.AddToTail( CreateMapFace( vNearFace[i], vFarFace[i], vFarFace[(i+1)%4], vNearFace[(i+1)%4], flBaseAlpha ) ); } // Also build some really translucent faces from the origin to the near plane. float flOriginFacesAlpha = 40.0f; for ( int i=0; i < 4; i++ ) { m_Faces.AddToTail( CreateMapFace( Vector(0,0,0), vNearFace[i], vNearFace[(i+1)%4], Vector(0,0,0), flOriginFacesAlpha ) ); } } //----------------------------------------------------------------------------- // Purpose: // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapFrustum::CalcBounds(BOOL bFullUpdate) { CMapClass::CalcBounds(bFullUpdate); // // HACK: Update our origin to stick to our parent. // if (m_pParent != NULL) { GetParent()->GetOrigin(m_Origin); } // // Pretend to be very small for the 2D view. Won't be necessary when 2D // rendering is done in the map classes. // m_Render2DBox.ResetBounds(); m_Render2DBox.UpdateBounds(m_Origin); SetCullBoxFromFaceList( &m_Faces ); } //----------------------------------------------------------------------------- // Purpose: // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapFrustum::Copy(bool bUpdateDependencies) { CMapFrustum *pCopy = new CMapFrustum; if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); } return(pCopy); } //----------------------------------------------------------------------------- // Purpose: // Input : pObject - // Output : CMapClass //----------------------------------------------------------------------------- CMapClass *CMapFrustum::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapFrustum))); CMapFrustum *pFrom = (CMapFrustum *)pObject; CMapClass::CopyFrom(pObject, bUpdateDependencies); m_flFOV = pFrom->m_flFOV; m_flNearPlane = pFrom->m_flNearPlane; m_flFarPlane = pFrom->m_flFarPlane; m_Angles = pFrom->m_Angles; m_flPitchScale = pFrom->m_flPitchScale; V_strncpy( m_szFOVKeyName, pFrom->m_szFOVKeyName, sizeof( m_szFOVKeyName ) ); V_strncpy( m_szNearPlaneKeyName, pFrom->m_szNearPlaneKeyName, sizeof( m_szNearPlaneKeyName ) ); V_strncpy( m_szFarPlaneKeyName, pFrom->m_szFarPlaneKeyName, sizeof( m_szFarPlaneKeyName ) ); V_strncpy( m_szColorKeyName, pFrom->m_szColorKeyName, sizeof( m_szColorKeyName ) ); BuildFrustumFaces(); return(this); } //----------------------------------------------------------------------------- // Purpose: Notifies that this object's parent entity has had a key value change. // Input : szKey - The key that changed. // szValue - The new value of the key. //----------------------------------------------------------------------------- void CMapFrustum::OnParentKeyChanged(const char *szKey, const char *szValue) { bool bRebuild = true; if (!stricmp(szKey, "angles")) { sscanf(szValue, "%f %f %f", &m_Angles[PITCH], &m_Angles[YAW], &m_Angles[ROLL]); } else if (!stricmp(szKey, m_szColorKeyName)) { int nRed; int nGreen; int nBlue; sscanf(szValue, "%d %d %d", &nRed, &nGreen, &nBlue); r = nRed; g = nGreen; b = nBlue; } else if (!stricmp(szKey, m_szFOVKeyName)) { m_flFOV = atof(szValue); } else if (!stricmp(szKey, m_szNearPlaneKeyName)) { m_flNearPlane = atof(szValue); } else if (!stricmp(szKey, m_szFarPlaneKeyName)) { m_flFarPlane = atof(szValue); } else { bRebuild = false; } if (bRebuild) { BuildFrustumFaces(); PostUpdate(Notify_Changed); } } //----------------------------------------------------------------------------- // Purpose: Called after the entire map has been loaded. This allows the object // to perform any linking with other map objects or to do other operations // that require all world objects to be present. // Input : pWorld - The world that we are in. //----------------------------------------------------------------------------- void CMapFrustum::PostloadWorld(CMapWorld *pWorld) { CMapClass::PostloadWorld(pWorld); BuildFrustumFaces(); CalcBounds(); } //----------------------------------------------------------------------------- // Purpose: // Input : pRender - //----------------------------------------------------------------------------- void CMapFrustum::Render3D(CRender3D *pRender) { if (m_pParent->IsSelected()) { CMatRenderContextPtr pRenderContext( MaterialSystemInterface() ); pRenderContext->MatrixMode(MATERIAL_MODEL); pRenderContext->PushMatrix(); pRenderContext->Translate(m_Origin[0], m_Origin[1], m_Origin[2]); QAngle Angles; GetAngles(Angles); pRenderContext->Rotate(Angles[YAW], 0, 0, 1); pRenderContext->Rotate(m_flPitchScale * Angles[PITCH], 0, -1, 0); pRenderContext->Rotate(Angles[ROLL], 1, 0, 0); if ( (pRender->GetCurrentRenderMode() != RENDER_MODE_LIGHT_PREVIEW2) && (pRender->GetCurrentRenderMode() != RENDER_MODE_LIGHT_PREVIEW_RAYTRACED) && (GetSelectionState() != SELECT_MODIFY ) ) { // Render the cone faces flatshaded. pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT ); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); pFace->Render3D(pRender); } pRender->PopRenderMode(); } // // Render the cone faces in yellow wireframe (on top) // pRender->PushRenderMode( RENDER_MODE_WIREFRAME ); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); pFace->Render3D(pRender); } // // Restore the default rendering mode. // pRender->PopRenderMode(); pRenderContext->PopMatrix(); } } //----------------------------------------------------------------------------- // Purpose: // Input : File - // bRMF - // Output : int //----------------------------------------------------------------------------- int CMapFrustum::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); } //----------------------------------------------------------------------------- // Purpose: // Input : File - // bRMF - // Output : int //----------------------------------------------------------------------------- int CMapFrustum::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); } void CMapFrustum::GetAngles(QAngle& Angles) { Angles = m_Angles; }