//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef MAPGROUP_H #define MAPGROUP_H #ifdef _WIN32 #pragma once #endif #include "MapDefs.h" #include "MapClass.h" class CMapGroup : public CMapClass { public: DECLARE_MAPCLASS(CMapGroup,CMapClass) CMapGroup() : m_vecLogicalPosition(COORD_NOTINIT, COORD_NOTINIT) {} const char* GetDescription(void); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); virtual bool IsGroup(void) { return true; } // Groups have to be treated as logical because they potentially have logical children virtual bool IsLogical(void) { return true; } virtual bool IsVisibleLogical(void) { return IsVisible(); } void AddChild(CMapClass *pChild); void AddVisGroup(CVisGroup *pVisGroup); // NOTE: Logical position is in global space virtual void SetLogicalPosition( const Vector2D &vecPosition ); virtual const Vector2D& GetLogicalPosition( ); virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs ); // // Serialization. // ChunkFileResult_t LoadVMF(CChunkFile *pFile); ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo); Vector2D m_vecLogicalPosition; // Position in logical space }; typedef CUtlVector CMapGroupList; #endif // MAPGROUP_H