//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "stdafx.h" #include "maplight.h" #include "hammer.h" // memdbgon must be the last include file in a .cpp file!!! #include IMPLEMENT_MAPCLASS( CMapLight ); CMapClass* CMapLight::CreateMapLight(CHelperInfo *pHelperInfo, CMapEntity *pParent) { return new CMapLight; } void CMapLight::OnParentKeyChanged(const char* key, const char* value) { } CMapClass *CMapLight::Copy(bool bUpdateDependencies) { CMapLight *pNew = new CMapLight; pNew->CopyFrom( this, bUpdateDependencies ); return pNew; } //----------------------------------------------------------------------------- // Purpose: Never select anything because of this helper. //----------------------------------------------------------------------------- CMapClass *CMapLight::PrepareSelection(SelectMode_t eSelectMode) { return NULL; }