//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MAPLIGHT_H #define MAPLIGHT_H #ifdef _WIN32 #pragma once #endif #include "MapHelper.h" #include "fgdlib/HelperInfo.h" #include "MapEntity.h" class CMapLight : public CMapHelper { public: DECLARE_MAPCLASS(CMapLight,CMapHelper); static CMapClass *CreateMapLight(CHelperInfo *pHelperInfo, CMapEntity *pParent); virtual void OnParentKeyChanged(const char* key, const char* value); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode); }; #endif // MAPLIGHT_H