//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MAPLIGHTCONE_H #define MAPLIGHTCONE_H #ifdef _WIN32 #pragma once #endif #include "MapHelper.h" #include "MapFace.h" #include "fgdlib/WCKeyValues.h" class CHelperInfo; class CRender3D; class CMapLightCone : public CMapHelper { public: DECLARE_MAPCLASS(CMapLightCone,CMapHelper); // // Factory for building from a list of string parameters. // static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); // // Construction/destruction: // CMapLightCone(void); ~CMapLightCone(void); void CalcBounds(BOOL bFullUpdate = FALSE); virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); void Render3D(CRender3D *pRender); int SerializeRMF(std::fstream &File, BOOL bRMF); int SerializeMAP(std::fstream &File, BOOL bRMF); virtual void PostloadWorld(CMapWorld *pWorld); virtual bool IsVisualElement(void) { return(false); } // Only visible when parent entity is selected. virtual bool IsClutter(void) { return true; } virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides. virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode); const char* GetDescription() { return("Light cone helper"); } void OnParentKeyChanged( const char* key, const char* value ); bool ShouldRenderLast(void) { return(true); } void GetAngles(QAngle& fAngles); float GetInnerConeAngle(void) const { return m_fInnerConeAngle; } float GetOuterConeAngle(void) const { return m_fOuterConeAngle; } Vector GetColor(void) const { float multiplier=m_fBrightness/256.0; Vector ret; ret.x=GammaToLinear(m_LightColor.x/255.0)*multiplier; ret.y=GammaToLinear(m_LightColor.y/255.0)*multiplier; ret.z=GammaToLinear(m_LightColor.z/255.0)*multiplier; return ret; } float m_fQuadraticAttn; float m_fLinearAttn; float m_fConstantAttn; float m_fFiftyPercentDistance; // "_fifty_percent_distance" <0 = not // using this mode float m_fZeroPercentDistance; // "_zero_percent_distance" protected: void BuildCone(void); float GetBrightnessAtDist(float fDistance); float GetLightDist(float fBrightness); bool SolveQuadratic(float &x, float y, float A, float B, float C); Vector m_LightColor; float m_fBrightness; float m_fInnerConeAngle; float m_fOuterConeAngle; QAngle m_Angles; bool m_bPitchSet; float m_fPitch; float m_fFocus; CMapFaceList m_Faces; char m_szColorKeyName[KEYVALUE_MAX_KEY_LENGTH]; char m_szInnerConeKeyName[KEYVALUE_MAX_KEY_LENGTH]; char m_szOuterConeKeyName[KEYVALUE_MAX_KEY_LENGTH]; float m_flPitchScale; }; #endif // MAPLIGHTCONE_H